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* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-0/+4
* Store level generation information in env.properties, so that it can bezelgadis2009-01-301-1/+8
* Bug #2025033: To prevent a vault's rock walls from being changed to match thezelgadis2009-01-011-1/+2
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-4/+8
* Start of moving special room definitions (monster lairs and monster pits)zelgadis2008-11-261-11/+0
* Add pillars to ziggurat, more utility functions for Lua to handle maps.dshaligram2008-11-241-7/+12
* Use map_def* instead of map indices.dshaligram2008-11-231-1/+1
* Removed redundant buffer used to go from map_def to env.grid and all the tedi...dshaligram2008-11-231-4/+31
* Discard more junk parameters from vault building routines.dshaligram2008-11-231-2/+1
* More steps toward ziggurats.dshaligram2008-11-231-0/+5
* Remove labyrinth entry placement from dungeon.cc, added support for "luniq" a...dshaligram2008-11-191-0/+4
* [2154738] Addressing some dungeon continuity problems (i.e. Orc bubble proble...ennewalker2008-10-191-0/+3
* Add whitespace fixes.dolorous2008-09-281-1/+1
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-8/+14
* Adding lua function to fill in disconnected zones.ennewalker2008-07-261-0/+3
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-2/+1
* Fix wizard mode being unable to create monsters of nonfloor habitat.j-p-e-g2008-06-011-1/+2
* Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, j-p-e-g2008-05-261-6/+6
* FR 1822931: Vaults can now include tags of the form "layout_foo" tozelgadis2008-05-261-0/+1
* Pushing some dungeon-related lua functions back into C++.ennewalker2008-05-221-0/+29
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-1/+0
* The level-builder now enforces the constraint that every contiguous region on...dshaligram2008-04-101-1/+8
* Added Water card. Might need some rebalancing.haranp2008-04-081-0/+1
* Ha, I knew there was a reason to cleaning up dungeon.cc - learning by j-p-e-g2008-03-311-0/+2
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+3
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
* mapdef/vault items can now have their race type and ego explicitly set.zelgadis2007-12-131-1/+1
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-1/+1
* Incorporate patches 1825023 (typos) and 1824868 (bug in fully_contains().)haranp2007-11-051-1/+1
* [1804809] Fixed buggy handling of colour overlays.dshaligram2007-10-251-0/+1
* Added a flag to disable generation of exits from a vault. Need to clean up va...dshaligram2007-10-251-0/+1
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-1/+7
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-2/+3
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-0/+3
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-1/+22
* Another change to how bazaars look.j-p-e-g2007-09-121-0/+1
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-0/+6
* [1770625] Allow generated monster names in &M.dshaligram2007-08-091-0/+5
* Labyrinth entry points are now a guaranteed minimum distance away from thedshaligram2007-08-011-1/+2
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-10/+14
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-0/+1
* Updated level-design.txt.dshaligram2007-07-211-45/+2
* [1754412] New rock stair behaviour: rock stairs take you to the nearest dshaligram2007-07-181-0/+1
* General code cleanups and goto removal.haranp2007-07-131-1/+1
* [1734352] Added checks in the dungeon builder to ensure vaults placed at thedshaligram2007-07-111-1/+1
* Added debugging code to generate multiple dungeons (all branches and levels)dshaligram2007-07-081-1/+1
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-7/+26
* Allow non-rectangular minivaults and branch entry vaults (use space padding).dshaligram2007-07-061-0/+12
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-0/+43