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path: root/crawl-ref/source/dungeon.h
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* Don't crash when abyss map placement is vetoed (#8833)Neil Moore2014-07-281-0/+13
* Veto a level if the primary vault's exits fail to connect.Steve Melenchuk2014-07-261-1/+1
* Clean up more door/fountain mimic code (Zaba, |amethyst)Nicholas Feinberg2014-07-131-0/+2
* Rename MMT_NUKED to MMT_TURNED_TO_FLOORreaverb2014-06-051-12/+12
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Support for variable-altar-count Temples.Steve Melenchuk2014-05-151-0/+1
* Place Gozag shops at the player's location (elliptic).Steve Melenchuk2014-05-071-0/+2
* Gozag: Call Merchant.Steve Melenchuk2014-05-071-0/+2
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Start using -Wredundant-decls; fix all the instances I getSamuel Bronson2013-12-121-2/+0
* Indentation fixes.Adam Borowski2013-12-041-1/+1
* Don't recompile world when random-pick.h gets changed.Adam Borowski2013-11-251-1/+0
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-5/+5
* Put the Generating_Level global into crawl_state.Adam Borowski2013-10-031-1/+0
* Choose Pan floor/wall colours randomly instead of basing them on monstersChris Campbell2013-04-221-3/+0
* Merge branch 'mon-pick'Adam Borowski2013-03-211-6/+3
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| * Merge branch 'master' into mon-pickAdam Borowski2013-02-241-16/+27
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| * \ Merge branch 'master' into mon-pickAdam Borowski2013-01-091-0/+1
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| * \ \ Merge branch 'master' into mon-pickAdam Borowski2012-11-041-17/+5
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| * | | | Get rid of a crapload of uselessly passed level_number.Adam Borowski2012-11-041-7/+3
| * | | | Don't use internal data of mon-pick from the outside.Adam Borowski2012-08-261-0/+1
* | | | | Make a few functions static or gone.Adam Borowski2013-03-141-8/+0
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* | | | Fix Shoals map connections.Darshan Shaligram2013-02-031-1/+12
* | | | Allow Lua to determine exits and space (@ and ' ' in maps)Pete Hurst2013-01-281-0/+2
* | | | Allow Lua to inspect the vault before it is placedPete Hurst2013-01-281-0/+1
* | | | Fix vault_placement level_number defaulting to 0 (mumra).Darshan Shaligram2013-01-221-6/+1
* | | | Don't crash if player is teleported by abyss vault placement.Darshan Shaligram2013-01-131-9/+10
* | | | Save subvaults, tag vault monsters.Darshan Shaligram2013-01-131-0/+1
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* | | MMT_NUKEDBrendan Hickey2012-12-301-0/+1
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* | Make a few functions gone or static.Adam Borowski2012-10-311-4/+0
* | Remove unnecessary includes from header files.Jay3.14152012-10-231-4/+0
* | Fix subvault give-back not working properly on failures of the host vault.Adam Borowski2012-10-151-1/+0
* | Fix two crasher bugs when walking long enough in the Abyss.Adam Borowski2012-09-221-2/+0
* | Merge branch 'master' into glasnostAdam Borowski2012-08-311-21/+13
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| * | Use std namespace.Raphael Langella2012-08-261-5/+5
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| * Fix some tile issues with door mimics in gates (#6061).Raphael Langella2012-08-231-0/+1
| * Change abyss_genlevel_mask from a map_mask to a map_bitmask.Raphael Langella2012-08-211-3/+4
| * Bump save compat, in order to recover from monster_spells.Adam Borowski2012-08-191-12/+0
| * Make inline functions static.Adam Borowski2012-08-091-1/+1
| * Link items placed by abyssal vaults.Neil Moore2012-07-151-0/+2
* | Remove unused MMT_NO_DOOR.Adam Borowski2012-07-111-1/+0
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* Make a bunch of functions static or gone.Adam Borowski2012-06-231-3/+0
* Store the overview of portal vaults as branches.Adam Borowski2012-06-211-1/+3
* Remove (unused) support for vault welcome messages.Adam Borowski2012-06-211-2/+1
* Change 'clobber' to 'check_collision' in _build_secondary_vault and things th...Vsevolod Kozlov2012-05-241-2/+2
* Drop an useless property.Adam Borowski2012-05-051-1/+0
* Rename set_lt_callback() to set_branch_epilogue(), make it work again.Adam Borowski2012-04-091-2/+1
* Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-4/+2
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| * Make another bunch of functions static or deleted.Adam Borowski2012-03-211-2/+0
| * Allow specifying number of trap charges when placing a trapChris Campbell2012-03-181-2/+2