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* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-0/+25
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| * Give Chaotic Mirror its own beam type / hex list (tenofswords).Steve Melenchuk2014-01-261-1/+1
| * Flatten Sap Magic and Chaotic Reflection effect chances (tenofswords).Steve Melenchuk2014-01-261-7/+3
| * Demonspawn warmongers: Grand Avatar.Steve Melenchuk2014-01-211-0/+1
| * Demonspawn chaos champions: Chaotic Mirror.Steve Melenchuk2014-01-211-0/+28
* | Give nymphs a drowning touch (and minor stat tweaks)DracoOmega2014-01-281-1/+1
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* Repurpose BEH_CORNERED to adjust monster fleeing behavior, plus code cleanupDracoOmega2014-01-181-1/+1
* Cancel allies retreat when ordered to attack (#7972)Pekka Lampila2014-01-151-0/+5
* Make stationary allies ignore the retreat commandPekka Lampila2014-01-151-0/+2
* Don't recharge rods on ground faster based on your Evoc skill.Adam Borowski2014-01-151-1/+3
* Tune CBL, mainly through ball lightning behaviour changes.Steve Melenchuk2014-01-031-0/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-2/+0
* Remove Mislead.Adam Borowski2013-12-151-8/+0
* SimplifyChris Oelmueller2013-12-141-12/+10
* Brace and doublespace removal.Adam Borowski2013-12-141-1/+1
* Coding styleChris Oelmueller2013-12-091-4/+3
* Remove a silly message.Chris Oelmueller2013-12-041-2/+1
* Automated brace removal.Adam Borowski2013-11-291-2/+0
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-13/+12
* Don't claim that tome of destruction explosion is "immolation".Adam Borowski2013-11-201-38/+0
* More formatting fixes for return (...);Neil Moore2013-11-151-14/+14
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Don't allocate pointless iterators.Adam Borowski2013-11-151-2/+2
* Make weapon branding effects purely cosmeticChris Campbell2013-11-121-4/+0
* Recharge the evoker closest to full first.Adam Borowski2013-11-101-10/+12
* Only recharge one of each type of elemental evoker at a timeChris Campbell2013-11-101-1/+11
* Remove radius_iterator(los_base).Adam Borowski2013-11-051-7/+1
* Get rid of one remaining use of get_los().Adam Borowski2013-11-051-5/+4
* Get rid of all external uses of get_los().Adam Borowski2013-11-051-4/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Fix Labyrinth changes not registering the terrain change.Adam Borowski2013-11-031-3/+3
* Shorten branch enums.Adam Borowski2013-11-031-1/+1
* Dj: double the glow cost of Regeneration.Adam Borowski2013-11-011-1/+1
* Dj: turn hover into regular permaflight.Adam Borowski2013-11-011-1/+1
* Dj: rescale glow to same levels as everyone else.Adam Borowski2013-11-011-5/+2
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+0
* monster_near_iteratorAdam Borowski2013-10-311-3/+4
* Don't place additional webs over time in SpiderChris Campbell2013-10-221-3/+0
* Unify some duplicated monster regen code.Adam Borowski2013-10-191-13/+1
* Separate monster_descriptor() into proper functions.Adam Borowski2013-10-191-4/+1
* Don't en-/de-capsulate coord_def over and over in set_terrain_*()Adam Borowski2013-10-081-1/+1
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+1
* Simplify.Adam Borowski2013-09-131-11/+4
* Get rid of random_shuffle().Adam Borowski2013-09-101-4/+4
* Reduce the recharge rate bonus from high evocations for elemental evokersDracoOmega2013-08-261-1/+1
* Don't contaminate the arena.Zannick2013-08-201-1/+2
* Use a finer scale for magic contamination.Raphael Langella2013-08-161-93/+107
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-9/+9
* Fix formula for footless Fedhas faithful (#7389)Neil Moore2013-07-221-1/+2
* Use a strict type, remove dead code.Adam Borowski2013-07-211-26/+6