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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5851 c06c8d41-db1a-0410-9941-cceddc491573
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outsourced text.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5388 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4820 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4815 c06c8d41-db1a-0410-9941-cceddc491573
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function, too, just in case.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4758 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4752 c06c8d41-db1a-0410-9941-cceddc491573
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Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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?recharging, ?enchant armour and ?identify.
If you read one of these scrolls and the type isn't known yet you are
prompted with "Modify which item?" (better message needed!) and get to
choose from the entire inventory.
If the chosen item can be usefully "modified" by the scroll (unID'd item
for identify, wand for recharging, enchantable armour for EA) the usual
effect takes place and the scroll is identified. (Reading other scrolls
of the same type will then only offer a more sensible selection of items.)
Otherwise, nothing happens.
Further, recharging and enchant armour now allow direct choice of the
item in question, and it doesn't even have to be wielded or worn.
I think this change actually makes the id game more interesting and also
improves the interface. Gameplay might dictate that we reintroduce the
"armour needs to be worn" rule, but that remains to be seen until after
some more playtesting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3514 c06c8d41-db1a-0410-9941-cceddc491573
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a message if they actually happen. Also, add some more flavour messages for
vitrification.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3494 c06c8d41-db1a-0410-9941-cceddc491573
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This needs flavour messages, and looks odd for large power because
the undiggable stone of the level also gets turned into glass
possibly resulting in huge areas of glass tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3464 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3450 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3157 c06c8d41-db1a-0410-9941-cceddc491573
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only generates stats on items attained via acquirement.
Move the acquirement logic of turning non-wearable headgear to wearable
headgear from acquirement() to find_acquirement_subtype() so that
it will happen before acquirement()'s can_wear_armour() check. The
old way of doing it meant that players who couldn't wear helmets/helms
had the armour acquirement chance for headgear reduced from the noraml 10%
to around 1%.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3022 c06c8d41-db1a-0410-9941-cceddc491573
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to cause a non-standard context to be passed to
interrupt_activity( AI_SEE_MONSTER ) if it is called before the current turn
is over.
If a submerged monster surfaces in order to shout, it has to wait one
turn before being able to submerge again.
Added back in a scroll named "forgetfullness", but rather than giving
amnesia about the map it gives amnesia about non-equipped inventory
items. I tried to make the effects annoying rather than serious.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2481 c06c8d41-db1a-0410-9941-cceddc491573
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mutation has been replaced with an involuntary shouting mutation,
and the trap with an alarm trap. The scroll hasn't been replaced with
anything, and the frequency of scrolls of random uselessness has thus
doubled; someone needs to re-do the scroll frequencies.
Also added a "drifting" mutation, which causes the player to sometimes
drift in a random direction after moving.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2464 c06c8d41-db1a-0410-9941-cceddc491573
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which will cause the name to be constructed as if those item flags
had been unset.
Give an auxiliary cause of death for a stat going below 1. (Death
by stat loss is already pretty rare, and death by stat loss with
confusion as to what caused the stat loss must be *really* rare, but still,
if you were confused about what caused the stat loss that lead to death,
that'd be pretty frustrating)
ouch() is now called from within modify_stat() and lose_stat() right after
the stat is lowered, rather than when the stat is updated on the screen.
This incidentally fixes the minor annoyance of saying "no" to stat loss
death in wizard mode, only to be asked if you want to die every time
the screen is updated until you fix having a non-positive stat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2179 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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you've zapped them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1675 c06c8d41-db1a-0410-9941-cceddc491573
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Tweaked savefile format (breaks saves) to allow the game to perform emergency
saves if level-generation fails (followers are lost, needs to be fixed).
[1743698] Re-refixed SP_ELF stub (Eino).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1659 c06c8d41-db1a-0410-9941-cceddc491573
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Flushed out a few bugs as a result, specifically:
1. Some monsters (e.g., orcs) can now get blowguns as they were intended to
(look at the makeitem.cc change);
2. Acquirement will no longer attempt to give you the books of minor magic
if you've found them (look at the effects.cc change.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1374 c06c8d41-db1a-0410-9941-cceddc491573
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effect only if compiled with -DDGAMELAUNCH.
Simple messaging: interacts with dgamelaunch's messaging facility allowing
viewers to send messages to the player.
Milestones: Writes a milestones.txt file (in xlogfile format) for things like
the player killing uniques, reaching the end of a dungeon branch, etc. (similar
to notes). milestones.txt is used for game announcements by an IRC bot.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1095 c06c8d41-db1a-0410-9941-cceddc491573
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Don't show -more- after the "cast into the Abyss" so that players on public
servers are not tempted to kill the tty to escape the banishment. It's still
possible that there are enough messages in view that the game puts in a -more-
unasked for, but I'll live with that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@769 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@645 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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