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* Disallow vampires from draining summoned creatures to be consistent withj-p-e-g2008-07-041-34/+35
* Added allow_self_target option, with possible values yes, no, prompt.haranp2008-07-021-0/+7
* Enable Chaos Knights of Lugonu starting out in the Abyss.j-p-e-g2008-06-301-1/+1
* Add minor cleanups.dolorous2008-06-281-1/+0
* After some pointers from jpeg, rework the routine for monsters' leaving dolorous2008-06-281-4/+1
* Add a new command for firing without quivering on 'F'.j-p-e-g2008-06-271-1/+1
* Use "!Q" inscription to force a prompt before quivering an item instead ofzelgadis2008-06-271-2/+3
* Fix another two instances of monster placement returning false j-p-e-g2008-06-261-0/+4
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-8/+0
* Apply a patch by Rob Grant (spoondrift) that enables all combinations ofj-p-e-g2008-06-251-0/+8
* Apply patch 1952761 by jarpian (wasp): targetting with the monster list.j-p-e-g2008-06-241-0/+12
* Move around some commands.j-p-e-g2008-06-241-0/+1
* Add a first attempt at using pathfinding for monsters leaving the level, dolorous2008-06-221-6/+6
* Smooth out the routines to find all the level exits.dolorous2008-06-201-2/+3
* Reenable level-leaving monsters' using shaft traps again, properly this dolorous2008-06-181-1/+2
* More progress on making pacified monsters leave the level. They'll now dolorous2008-06-181-1/+2
* Add an unfinished attempt at making pacified monsters leave the level. dolorous2008-06-171-1/+1
* Fix 1948131: Quiver slot name wraps around the screen.j-p-e-g2008-06-151-5/+5
* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-21/+29
* Implement the Petrify spell in a rather basic variant, and replace the j-p-e-g2008-06-121-10/+16
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-121-1/+1
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-121-15/+14
* Move pickup_butcher_tool.txt into (the recently freed) pickup.lua, j-p-e-g2008-06-101-0/+8
* Clean up "Death Channel" some more.dolorous2008-06-081-0/+1
* Rename ABIL_SUMMON_DEMONS to ABIL_SUMMON_DEMON, for consistency.dolorous2008-06-071-1/+1
* Rename SPELL_SUMMON_LARGE_MAMMAL to SPELL_CALL_CANINE_FAMILIAR, to match dolorous2008-06-071-1/+1
* Rename the "Guardian" spell to "Summon Guardian", as it's more dolorous2008-06-061-1/+1
* Allow creation of non-friendly god gifts. The BEH_GOD_GIFT behavior has dolorous2008-06-061-3/+3
* Add a line on good gods disapproving of certain items to theirj-p-e-g2008-06-061-6/+6
* Added trapdoor spider (not yet randomly generated). If a trapdoorzelgadis2008-06-041-1/+3
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-0/+1
* Fix zombies of wrong habitat on land. It turns out that all thosej-p-e-g2008-06-041-0/+1
* Bug/FR 1947001: For damaging cards add "You draw card xy" to the prompt,j-p-e-g2008-06-031-0/+1
* Add still more comment fixes.dolorous2008-06-021-2/+2
* Add new wizard targeting command 'm', to move monsters around (or tozelgadis2008-06-021-0/+1
* Spelling fixes.dolorous2008-06-011-1/+1
* [1968164] Fixing issue where monster can be generated inside of a rock wall. ...ennewalker2008-05-311-0/+1
* If butchering with a swapped weapon is interrupted, then switch backzelgadis2008-05-311-0/+1
* Just for kicks, reuse monster property mname to name zombies/skeletonsj-p-e-g2008-05-301-1/+2
* Autoprayer is gone.zelgadis2008-05-301-1/+0
* Added a "your god is growing displeased" tutorial event, so that turorialzelgadis2008-05-301-13/+14
* Twelve new tutorial events, plus examining a square with a cloud orzelgadis2008-05-291-13/+25
* Modify skill titles j-p-e-g2008-05-261-1/+6
* Fix 1914059: randart jewellery inconsistently described as {tried} byj-p-e-g2008-05-251-1/+0
* Change SP_GOLDEN_DRACONIAN to SP_YELLOW_DRACONIAN, for consistency.dolorous2008-05-241-1/+1
* Rename SPELL_SUMMON_SMALL_MAMMAL and SPELL_SWARM to dolorous2008-05-231-2/+2
* Add various attitude- and alignment-related fixes.dolorous2008-05-201-2/+2
* Fix 1858979: Monsters being capable to reach through wallsl.j-p-e-g2008-05-191-7/+10
* For consistency, rename the DID_FRIEND_DIES conduct to DID_FRIEND_DIED.dolorous2008-05-171-1/+1
* Put stabbing back in as a separate conduct, in case it can be used for dolorous2008-05-171-0/+1