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path: root/crawl-ref/source/env.h
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* Drop map_shadow, use a bitmap and update it incrementally.Adam Borowski2013-12-041-2/+1
* Don't impose TSO penance for reflecting poison/draining (you still get xp).Adam Borowski2013-10-281-1/+1
* Fix a (marshalled!) infinite leak in the Abyss.Adam Borowski2013-10-241-1/+0
* Allow map forgotten via X^F to be restored with X^U.Adam Borowski2013-07-151-2/+6
* Implement cloud alpha overlay tiles layerPete Hurst2013-05-251-0/+2
* Track unique tags while placing subvaults (#6328).Zannick2013-01-011-0/+2
* Mark unique subvaults temporarily used (#6328).Zannick2012-12-301-0/+3
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+0
* Note the vault and subvaults being placed when a crash happens.Adam Borowski2012-10-151-0/+3
* Fix subvault give-back not working properly on failures of the host vault.Adam Borowski2012-10-151-1/+7
* Fix two crasher bugs when walking long enough in the Abyss.Adam Borowski2012-09-221-0/+1
* Object-orient final_effect.Neil Moore2012-09-081-1/+2
* Use unique_ptr instead of auto_ptr (emulated for non-C++11).Adam Borowski2012-08-281-1/+1
* Use std namespace.Raphael Langella2012-08-261-10/+10
* New option: show_travel_trail.Florian Diebold2012-07-041-0/+2
* Let Sunlight linger for a while, don't track monsters with spotlights.Adam Borowski2012-06-051-0/+1
* Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-2/+2
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| * Declare an explicit type for colours.Adam Borowski2012-03-131-2/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-0/+3
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| * A temporary speed-up to actor_by_mid().Adam Borowski2012-01-051-0/+3
* | Cache absdepth0, now that it has to be calculated.Adam Borowski2012-01-031-0/+1
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* Fix most of data loss of tile information in console games.Adam Borowski2011-12-161-0/+4
* Make tile enums available in console builds.Adam Borowski2011-12-141-2/+0
* Cache position of the Orb.Adam Borowski2011-08-251-0/+1
* Cache whether any passages of Golubria or glowing molds are present.Adam Borowski2011-08-251-0/+3
* Store vault-defined tile names in the save.Johanna Ploog2010-12-311-0/+1
* Let "anon friendly monster" mindices provide a valid monster/actor.Adam Borowski2010-12-261-1/+1
* Convert env.level_layout_type into std::set<std::string> level_layout_types.Vsevolod Kozlov2010-12-141-1/+1
* Move the static mapshadow to a member of envRaphael Langella2010-11-081-0/+2
* Ashenzari: give constant exploration piety per level.Adam Borowski2010-10-081-0/+1
* Turn "final effects" into a generic system. Fix water elec not working for m...Adam Borowski2010-09-241-0/+3
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-2/+2
* Remove env.show in favor of using env.map_knowledgeLuca Barbieri2010-07-291-4/+2
* A compile option (-DDEBUG_GLOBALS) to let valgrind act on global classes.Adam Borowski2010-07-191-0/+3
* Use a "tgrid" so we don't have to look up traps or shops linearly.Adam Borowski2010-07-021-0/+1
* Delayed level actions -- basic functionality.Adam Borowski2010-06-261-0/+3
* Increase item limits, decouple NON_foo from MAX_foo; save major version changed.Darshan Shaligram2010-06-221-1/+1
* Use a #define instead of hardcoded 20 for the size of Pan mons_alloc, reduce ...Adam Borowski2010-06-201-1/+1
* Make a few flag types use non-ambiguous storage.Adam Borowski2010-06-201-5/+5
* Add support for vaults in the Abyss, save vault metadata in the level save.Darshan Shaligram2010-06-061-0/+17
* Save old player position (env.old_player_pos).Robert Vollmert2010-06-051-1/+6
* Abyss code cleanup.Darshan Shaligram2010-06-051-1/+3
* Use tileidx_t for tile indices. Also, cleanup.Enne Walker2010-05-301-3/+3
* Awaken Forest, a spriggan druid spell.Adam Borowski2010-05-181-0/+1
* Changed structs that acted like classes to classesIxtli2010-05-041-1/+0
* Extend time counters from 23 bits (float) to 31 bits (int).Adam Borowski2010-02-041-1/+1
* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-0/+3
* Move trap_def from externs.h to trap_def.h.Robert Vollmert2009-11-271-0/+1
* Remove unused crawl_exit_hook.Robert Vollmert2009-11-201-2/+0