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Dungeon Crawl Stone Soup
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env.h
Commit message (
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Author
Age
Files
Lines
*
Drop map_shadow, use a bitmap and update it incrementally.
Adam Borowski
2013-12-04
1
-2
/
+1
*
Don't impose TSO penance for reflecting poison/draining (you still get xp).
Adam Borowski
2013-10-28
1
-1
/
+1
*
Fix a (marshalled!) infinite leak in the Abyss.
Adam Borowski
2013-10-24
1
-1
/
+0
*
Allow map forgotten via X^F to be restored with X^U.
Adam Borowski
2013-07-15
1
-2
/
+6
*
Implement cloud alpha overlay tiles layer
Pete Hurst
2013-05-25
1
-0
/
+2
*
Track unique tags while placing subvaults (#6328).
Zannick
2013-01-01
1
-0
/
+2
*
Mark unique subvaults temporarily used (#6328).
Zannick
2012-12-30
1
-0
/
+3
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-1
/
+0
*
Note the vault and subvaults being placed when a crash happens.
Adam Borowski
2012-10-15
1
-0
/
+3
*
Fix subvault give-back not working properly on failures of the host vault.
Adam Borowski
2012-10-15
1
-1
/
+7
*
Fix two crasher bugs when walking long enough in the Abyss.
Adam Borowski
2012-09-22
1
-0
/
+1
*
Object-orient final_effect.
Neil Moore
2012-09-08
1
-1
/
+2
*
Use unique_ptr instead of auto_ptr (emulated for non-C++11).
Adam Borowski
2012-08-28
1
-1
/
+1
*
Use std namespace.
Raphael Langella
2012-08-26
1
-10
/
+10
*
New option: show_travel_trail.
Florian Diebold
2012-07-04
1
-0
/
+2
*
Let Sunlight linger for a while, don't track monsters with spotlights.
Adam Borowski
2012-06-05
1
-0
/
+1
*
Merge branch 'master' into portal_branches
Adam Borowski
2012-03-26
1
-2
/
+2
|
\
|
*
Declare an explicit type for colours.
Adam Borowski
2012-03-13
1
-2
/
+2
*
|
Merge branch 'master' into portal_branches
Adam Borowski
2012-02-20
1
-0
/
+3
|
\
|
|
*
A temporary speed-up to actor_by_mid().
Adam Borowski
2012-01-05
1
-0
/
+3
*
|
Cache absdepth0, now that it has to be calculated.
Adam Borowski
2012-01-03
1
-0
/
+1
|
/
*
Fix most of data loss of tile information in console games.
Adam Borowski
2011-12-16
1
-0
/
+4
*
Make tile enums available in console builds.
Adam Borowski
2011-12-14
1
-2
/
+0
*
Cache position of the Orb.
Adam Borowski
2011-08-25
1
-0
/
+1
*
Cache whether any passages of Golubria or glowing molds are present.
Adam Borowski
2011-08-25
1
-0
/
+3
*
Store vault-defined tile names in the save.
Johanna Ploog
2010-12-31
1
-0
/
+1
*
Let "anon friendly monster" mindices provide a valid monster/actor.
Adam Borowski
2010-12-26
1
-1
/
+1
*
Convert env.level_layout_type into std::set<std::string> level_layout_types.
Vsevolod Kozlov
2010-12-14
1
-1
/
+1
*
Move the static mapshadow to a member of env
Raphael Langella
2010-11-08
1
-0
/
+2
*
Ashenzari: give constant exploration piety per level.
Adam Borowski
2010-10-08
1
-0
/
+1
*
Turn "final effects" into a generic system. Fix water elec not working for m...
Adam Borowski
2010-09-24
1
-0
/
+3
*
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-1
/
+1
*
Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.
Adam Borowski
2010-07-30
1
-2
/
+2
*
Remove env.show in favor of using env.map_knowledge
Luca Barbieri
2010-07-29
1
-4
/
+2
*
A compile option (-DDEBUG_GLOBALS) to let valgrind act on global classes.
Adam Borowski
2010-07-19
1
-0
/
+3
*
Use a "tgrid" so we don't have to look up traps or shops linearly.
Adam Borowski
2010-07-02
1
-0
/
+1
*
Delayed level actions -- basic functionality.
Adam Borowski
2010-06-26
1
-0
/
+3
*
Increase item limits, decouple NON_foo from MAX_foo; save major version changed.
Darshan Shaligram
2010-06-22
1
-1
/
+1
*
Use a #define instead of hardcoded 20 for the size of Pan mons_alloc, reduce ...
Adam Borowski
2010-06-20
1
-1
/
+1
*
Make a few flag types use non-ambiguous storage.
Adam Borowski
2010-06-20
1
-5
/
+5
*
Add support for vaults in the Abyss, save vault metadata in the level save.
Darshan Shaligram
2010-06-06
1
-0
/
+17
*
Save old player position (env.old_player_pos).
Robert Vollmert
2010-06-05
1
-1
/
+6
*
Abyss code cleanup.
Darshan Shaligram
2010-06-05
1
-1
/
+3
*
Use tileidx_t for tile indices. Also, cleanup.
Enne Walker
2010-05-30
1
-3
/
+3
*
Awaken Forest, a spriggan druid spell.
Adam Borowski
2010-05-18
1
-0
/
+1
*
Changed structs that acted like classes to classes
Ixtli
2010-05-04
1
-1
/
+0
*
Extend time counters from 23 bits (float) to 31 bits (int).
Adam Borowski
2010-02-04
1
-1
/
+1
*
Save Shoals heightmap in level tag, increment tag minor version.
Darshan Shaligram
2009-12-27
1
-0
/
+3
*
Move trap_def from externs.h to trap_def.h.
Robert Vollmert
2009-11-27
1
-0
/
+1
*
Remove unused crawl_exit_hook.
Robert Vollmert
2009-11-20
1
-2
/
+0
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