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* Make nymph flooding consistent with phial flooding (#8078).Steve Melenchuk2014-02-251-0/+2
| | | | | That is, the only features it can flood are floors and (for whatever reason) shallow water; this prevents it from overwriting stairs.
* Check for monsters in range when evoking a wielded rod using "v".Tommy2014-02-101-1/+1
| | | | Rods can be evoked regardless using "V" (similar to spells with z and Z).
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
| | | | | Sometimes, they're there to emphasize a break between two sections of code, which is good. In a majority of cases, though, they're just inconsistent.
* Always study all manuals in the inventoryPekka Lampila2013-06-061-2/+6
| | | | | | Multiple manuals for different skills can be used at once. If there are multiple manuals for the same skill, the one with least charges is used up first.
* Co-opt the fan of gales' wind blast for a forest drake breath attack.Steve Melenchuk2013-05-261-0/+2
| | | | | | | It's directional between the forest drake and its target in a 90 degree arc. The forest drake also gets RES_WIND as a consequence.
* Rename a few #include guards to match their associated files.David Lawrence Ramsey2011-12-141-2/+2
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* New manuals.Raphael Langella2011-07-121-0/+1
| | | | | | | | | | | | | You activate them by reading them and deactivate by reading again or dropping them. As long as you're studying a manual, the skill gains twice as much skill points when it's trained. Rational is that learning from a book make the actual practise more effective, but it's still needed. The charges is the number of bonus skill points and is between 2000 and 3000. They are also reflavoured as "not magical" and don't crumble to dust. Not everything has to be magical in the dungeon and this is a good opportunity to have a valuable mundane item.
* Rename it_use3.cc to evoke.ccAdam Borowski2011-04-141-0/+19