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Commit message (Expand)AuthorAgeFilesLines
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Don't autoexclude ice and salt (#8575)Neil Moore2014-06-131-0/+5
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Remove "convenience" function connected_doors.blackcustard2013-11-221-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-10/+10
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Don't allocate pointless iterators.Adam Borowski2013-11-151-2/+2
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-2/+2
* Don't exclude through double rows of trees.Neil Moore2013-06-171-1/+2
* More Abyss ChangesBrendan Hickey2012-12-301-4/+0
* Use std namespace.Raphael Langella2012-08-261-21/+20
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-3/+3
* Some more return deparenthesization.Adam Borowski2012-07-051-2/+2
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-3/+3
* Set auto exclusion for detected mimics.Raphael Langella2012-04-121-2/+5
* When placing an exclusion on a unique, don't duplicate the annotation.Raphael Langella2012-01-171-0/+9
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-0/+4
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| * Speed hack: Special case MONS_PLANT as safe and not auto-excludable.Samuel Bronson2011-11-051-0/+4
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-15/+10
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| * Rename player_in_mappable_area(), re-use of the old name brings confusion.Adam Borowski2011-10-091-3/+3
| * Remove unused level flags, forbid exclusions in Abyss and Lab.Adam Borowski2011-10-091-1/+1
| * Autoexclude statues againChris Campbell2011-10-041-2/+2
| * Clean up all the old mimic code.Raphael Langella2011-09-051-7/+1
| * Make a bunch of functions static or non-existant.Adam Borowski2011-08-171-4/+6
| * Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-1/+0
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-4/+23
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| * Mantis #3727: When excluding part of a gate, exclude all of it.Johanna Ploog2011-04-051-0/+19
| * Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* | Replace DESC_NOCAP_THE with DESC_THERobert Burnham2011-03-251-1/+1
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* Adapt exclusion radius to the Nightstalker mutation.Johanna Ploog2011-01-111-3/+11
* Don't display cloud exclusions on the Ctrl-O screen.Johanna Ploog2011-01-111-0/+6
* Implement #2374: Don't prompt for cloud-excluded staircases.Johanna Ploog2011-01-111-0/+7
* Implement #1960: Allow traveling across radius 1 excluded stairs.Johanna Ploog2011-01-111-0/+12
* Don't attempt to set autoexclusions in unmappable areas.Johanna Ploog2011-01-111-0/+3
* Fix exclusion LOS not being updated properly. (#2513)Robert Vollmert2010-09-091-4/+4
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-5/+5
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-1/+1
* Make map_cell store feat+cloud+item+mons instead of only the topmost one (BRE...Luca Barbieri2010-07-291-13/+10
* Remove env.show in favor of using env.map_knowledgeLuca Barbieri2010-07-291-4/+4
* [2062] Fix travel excludes not being saved.Darshan Shaligram2010-07-241-0/+1
* For functions with names starting with _, actually declare them static.Adam Borowski2010-07-061-2/+2
* Implement chaos-brand melee effects for being engulfed in CLOUD_CHAOS (Mu).Darshan Shaligram2010-07-031-6/+4
* Decouple stealth checks from drawing the view window.Adam Borowski2010-06-231-2/+2
* Fix an invalid return value.Adam Borowski2010-06-201-1/+1
* [1749] Update minimap when clearing exclusions.Enne Walker2010-06-171-4/+9
* Change update_minimap to use coord_def.Enne Walker2010-06-091-5/+3
* Fix an incorrect comment.Adam Borowski2010-06-071-3/+1
* Don't update travel cache when changing excludes. TC is updated anyway before...Darshan Shaligram2010-06-071-2/+0
* Keep travel cache up-to-date for current level everywhere.Robert Vollmert2010-06-061-5/+2
* Add support for vaults in the Abyss, save vault metadata in the level save.Darshan Shaligram2010-06-061-2/+1