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* Remove darts.Shmuale Mark2014-05-301-1/+0
* Remove player burden and carrying capacitygammafunk2014-05-261-4/+1
* Exercise fighting when hit (#8578)Sandman252014-05-201-0/+2
* Qazlal: Disaster Area.Steve Melenchuk2014-05-071-0/+2
* Qazlal: Elemental Force.Steve Melenchuk2014-05-071-0/+2
* Qazlal: Upheaval.Steve Melenchuk2014-05-071-0/+2
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-4/+4
* Dith active abilities depend on Invocations.Steve Melenchuk2014-02-101-0/+4
* Don't use invocations skill for Jiyva abilitiesChris Campbell2013-11-211-6/+0
* Make evokable jump weight evocations in auto skill modeChris Campbell2013-10-031-0/+2
* A new throwing missile, tentantively named "tomahawk".Adam Borowski2013-09-221-0/+1
* Get rid of random_shuffle().Adam Borowski2013-09-101-1/+1
* Remove the Traps skill.Adam Borowski2013-07-171-31/+0
* Make the ring of teleport control's effect evokable instead of passiveChris Campbell2013-04-091-0/+2
* The Stabbing skill went to a dark alley, and, you know...Adam Borowski2013-04-011-1/+1
* Give the cloak of the Thief an evokable ability to release fogChris Campbell2012-11-181-0/+2
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-2/+2
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-22/+22
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| * Use std namespace.Raphael Langella2012-08-261-3/+3
| * Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-19/+19
* | Traps&Doors -> Traps.Adam Borowski2012-07-111-8/+7
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* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-13/+13
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-2/+0
* Remove the unused EX_WILL_THROW_POTION.Neil Moore2012-05-151-1/+0
* Remove restrictions on armour training.Raphael Langella2012-04-081-4/+0
* New Nemelex ability: Deal Four.Neil Moore2012-03-161-0/+3
* Remove Nemelex's Mark Four abilityChris Campbell2012-03-161-3/+0
* Remove the Holy spell school.Adam Borowski2012-03-081-3/+0
* Hopefully fix Mantis 5095.David Lawrence Ramsey2011-12-201-0/+1
* Unify missile traps for players vs monsters.Adam Borowski2011-11-271-1/+0
* Don't exercise melee skills <1 when bashing plants either.Adam Borowski2011-11-191-11/+2
* Revert "It's now possible to get level 1 Spellcasting just by reading scrolls".Adam Borowski2011-11-191-4/+0
* Temporal Distortion: a new Chei ability to help against ranged attackersChris Campbell2011-10-301-0/+2
* Replace the unknown skill dance by skill training restrictions.Raphael Langella2011-09-281-9/+5
* Merge Ely's Restoration into the Purification ability, increase its cost a li...Chris Campbell2011-09-241-3/+1
* Don't exercise armour if EVP is null.Raphael Langella2011-09-211-0/+4
* Remove some obsolete code.Raphael Langella2011-09-211-10/+0
* Give you.skill() a "scale" argument for partial skills, make callers use it.Adam Borowski2011-09-191-1/+1
* Slightly increase the rate of stealth passive training.Raphael Langella2011-07-141-1/+1
* Slow down the training of ranged combat skills.Raphael Langella2011-07-141-10/+4
* Slow down the training of spells with a conjuration component.Raphael Langella2011-07-081-4/+17
* Increase the amount of spellcasting exercises when casting.Raphael Langella2011-07-071-2/+1
* Increase the frequency of exercises for the fighting skill.Raphael Langella2011-07-071-1/+1
* New skill training system.Raphael Langella2011-07-041-16/+5
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+5
* Use necro skill for Kiku's invocations.Adam Borowski2011-02-241-1/+5
* Okawaru: Haste -> Finesse.Adam Borowski2011-02-021-2/+2
* Okawaru: Might -> Heroism.Adam Borowski2011-02-021-2/+2
* Replace int by skill_type whenever possibleRaphael Langella2010-10-271-1/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-5/+5