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* Disallow vampires from draining summoned creatures to be consistent withj-p-e-g2008-07-041-11/+11
* FR 1971637: make "stash_track_decay = true" and "stash_remove_decay = true"zelgadis2008-07-031-4/+0
* Add res_rotting() method to the actor class so that the "are you the rightzelgadis2008-07-021-0/+3
* Added allow_self_target option, with possible values yes, no, prompt.haranp2008-07-021-2/+4
* Apply a patch by Rob Grant (spoondrift) that enables all combinations ofj-p-e-g2008-06-251-0/+2
* Apply patch 1952761 by jarpian (wasp): targetting with the monster list.j-p-e-g2008-06-241-0/+1
* Added "rare_interesting" game option. Like ood_interesting, but for thezelgadis2008-06-171-0/+1
* Add miscellaneous minor fixes.dolorous2008-06-151-1/+1
* Add comment.dolorous2008-06-141-1/+4
* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-1/+1
* Implement the Petrify spell in a rather basic variant, and replace the j-p-e-g2008-06-121-1/+8
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-2/+2
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-2/+4
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-0/+1
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-1/+0
* Added option msg_condense_repeats (defaults to true) which causes messagezelgadis2008-06-081-0/+1
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-0/+2
* Added two new stash options, stash_track_decay and stash_remove_decay. Ifzelgadis2008-06-051-0/+4
* FR 1977121: alias for option values (I called them "variables"). Youzelgadis2008-06-041-0/+2
* For (some) consistency, make monster::foe an unsigned short, since that dolorous2008-06-031-1/+1
* * Fix some issues with the new food colourings, and make it respectj-p-e-g2008-06-011-0/+1
* If butchering with a swapped weapon is interrupted, then switch backzelgadis2008-05-311-0/+2
* Just for kicks, reuse monster property mname to name zombies/skeletonsj-p-e-g2008-05-301-7/+7
* Autoprayer is gone.zelgadis2008-05-301-2/+0
* Added two new options, rest_wait_both and chunks_autopickup, both defaultingzelgadis2008-05-301-4/+4
* Modify tutorial messages for the new triggers. Thanks again, Matthew! :)j-p-e-g2008-05-291-1/+1
* Twelve new tutorial events, plus examining a square with a cloud orzelgadis2008-05-291-1/+1
* Make include look like other options (dpeg).dshaligram2008-05-281-1/+0
* Fix broken handling of option aliases in included files (dpeg).dshaligram2008-05-281-1/+2
* Better support for settings files that include other files:dshaligram2008-05-261-0/+18
* monsters::lose_energy() now takes optional paramaters to multiply and/orzelgadis2008-05-261-2/+2
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-0/+2
* Fix 1858979: Monsters being capable to reach through wallsl.j-p-e-g2008-05-191-1/+1
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-1/+2
* Add a tutorial hint for encountering an invisible monster and offer a j-p-e-g2008-05-151-2/+2
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-7/+7
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-1/+5
* Suppress --More-- when travel/explore makes a T&D trap save.dshaligram2008-05-041-1/+1
* Fix god-named monsters losing their descriptions.dshaligram2008-05-041-0/+11
* [1956565] Fix issues with monster names.dshaligram2008-05-041-3/+8
* Fix 1952094: Don't output (un)equipping messages for the alternate j-p-e-g2008-04-261-2/+2
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-0/+2
* And generalize them a bit more.dolorous2008-04-261-3/+3
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-261-0/+6
* Two changes:j-p-e-g2008-04-251-0/+1
* A little bit of savegame code cleanup; and a small format change to makepauldubois2008-04-201-1/+1
* Rename show_turns to show_gold_turns, and modify the documentationj-p-e-g2008-04-191-1/+1
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-2/+2
* Improve halo-related output.dolorous2008-04-181-3/+6
* Make backlit() take the glow of TSO's halo into account, so that both dolorous2008-04-181-3/+3