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* Rename show_turns to show_gold_turns, and modify the documentationj-p-e-g2008-04-191-1/+1
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-2/+2
* Improve halo-related output.dolorous2008-04-181-3/+6
* Make backlit() take the glow of TSO's halo into account, so that both dolorous2008-04-181-3/+3
* A lot of these changes are ASCII only because I can't test in tile;pauldubois2008-04-181-0/+4
* Quiver work:pauldubois2008-04-141-2/+1
* A number of whitespace changes. Linux makes this soooo easy. :Pj-p-e-g2008-04-111-57/+57
* Fix 1937869: Have weapon swapping respect spells the character knowsj-p-e-g2008-04-111-0/+1
* + allocate and initializepauldubois2008-04-111-0/+2
* For FR 1934370pauldubois2008-04-071-1/+2
* Fixed royal jelly passive damage in monster-vs-monster combat.dshaligram2008-04-011-3/+3
* Give monsters better natural regeneration increasing with HD. Monsters will s...dshaligram2008-03-311-0/+2
* [1923246] Item pickup marker moves itself when the item it's guarding is appo...dshaligram2008-03-311-0/+2
* Fix TSO's "extended stay" blessing so that it can actually make dolorous2008-03-301-4/+4
* Fix 1921769: Exclusion squares on the tiles minimap sometimesj-p-e-g2008-03-301-0/+1
* Add yet more whitespace fixes.dolorous2008-03-301-2/+2
* For 1923865pauldubois2008-03-291-0/+1
* * Monster list is now placed to the left of the view if the terminal is wide ...ennewalker2008-03-281-0/+2
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-251-2/+2
* Add priest promotion-re;ated fixes. Rename monsters::change_type() to dolorous2008-03-241-2/+2
* Introduce a temporary neutral brand for tiles because it was driving me nutsj-p-e-g2008-03-231-0/+1
* Expand bless_follower() to allow explicitly picking the follower as well dolorous2008-03-231-1/+1
* Revert the splitting out of monster_change_type() from dolorous2008-03-211-2/+3
* Add a neutral monster brand (defaulting to darkgrey).j-p-e-g2008-03-211-0/+1
* Add one more minor cosmetic fix.dolorous2008-03-181-1/+1
* Cleanup/refactoring of tags.cc. No functional changes. I've beenpauldubois2008-03-171-3/+4
* FR [ 1914596 ] Inventory header linepauldubois2008-03-161-0/+2
* Modify the Zot trap "Do you really ...?" prompt to only accept "yes" as aj-p-e-g2008-03-121-0/+3
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-3/+7
* For 1909388: command key changespauldubois2008-03-101-0/+1
* Apply 1895318, with some cleanup.pauldubois2008-03-091-0/+1
* [FR 1816805] Implementing a new species/classes order on the characterj-p-e-g2008-03-021-0/+4
* Fix OS X 10.4 compilationpauldubois2008-02-291-1/+2
* Rework staves/rods to match the ID behaviour of wands etc., i.e.j-p-e-g2008-02-101-1/+1
* Show status captions in brown by default with an option to change it. We prob...dshaligram2008-01-301-0/+1
* Added penalty for multiple shield blocks in a round for monsters.dshaligram2008-01-261-1/+4
* [1861488] Fixed passwall bugs.dshaligram2008-01-251-9/+5
* Some comment indentation, and really minor tile fix.j-p-e-g2008-01-241-44/+44
* Add tile options to configure minimap colours.j-p-e-g2008-01-211-0/+17
* Tile support to show travel exclusions.ennewalker2008-01-191-4/+4
* Overhaul quiver storage to hold up to six item slots of j-p-e-g2008-01-161-1/+1
* FR 1861017: add info on enchanting hides to enchant armour descriptionj-p-e-g2008-01-141-5/+5
* Mixed commit of small additions/changes.j-p-e-g2008-01-131-5/+6
* Fixed shield bonus when confused (syllogism).dshaligram2008-01-121-1/+1
* List quiver in status section like you do for the hand weapon.j-p-e-g2008-01-091-0/+1
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-30/+14
* Check whether a monster has the Polymorph Other spell when determining dolorous2008-01-061-0/+4
* Add type fixes.dolorous2008-01-061-1/+1
* Adding title screen for tiles (and title_screen option.)ennewalker2008-01-051-0/+1
* Tiles!ennewalker2008-01-051-0/+26