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* externs.h: Move monsters class forward declareMatthew Cline2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-0/+2
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-15/+0
* Move feature_def and Feature array into feature.cc from view.cc.Robert Vollmert2009-11-041-22/+0
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-466/+0
* Splitting up stuff.cc.Robert Vollmert2009-10-301-9/+0
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-1/+1
* Split actors and env from externs.h.Robert Vollmert2009-10-211-1144/+39
* Split dgn_lib out of luadgn.cc; rename luadgn to dlua.Robert Vollmert2009-10-191-1/+1
* Fixing off-by-one issues in the tiles build due to the off-by-one fix to craw...Enne Walker2009-10-171-2/+2
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-1/+1
* New option explore_delay, which lets you make the delay between auto-exploreMatthew Cline2009-10-131-0/+1
* Append currently processed init filename and line number to the end of initMatthew Cline2009-10-131-1/+3
* platform detection: clean up abuse of '_MSC_VER' macroSteven Noonan2009-10-131-3/+1
* Merge branch 'trees'.Adam Borowski2009-10-131-1/+1
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| * Bushes -- tree-like monsters than can be destroyed with any means of damage,Adam Borowski2009-10-121-1/+1
* | Apply n78291's patch in [2877049], with a few tweaks, to expand Jiyva'sDavid Lawrence Ramsey2009-10-121-0/+1
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* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Generalize the hydra targetting into multitargetting a bit. Extend it to two-...evktalo2009-10-031-0/+1
* Move 'FixAry.h' -> 'fixary.h', 'FixVec.h' -> 'fixvec.h' for file naming consi...Steven Noonan2009-09-291-1/+1
* move 'Kills.h' -> 'kills.h', 'Kills.cc' -> 'kills.cc' for file naming consist...Steven Noonan2009-09-291-2/+2
* Make miasma and miasma resistance more consistent. It no longer dependsDavid Lawrence Ramsey2009-09-291-3/+3
* Attempt to make monster attacks on submerged monsters consistent withDavid Lawrence Ramsey2009-09-281-4/+5
* Add yet more minor cosmetic fixes.David Lawrence Ramsey2009-09-281-3/+3
* Add more spelling fixes.David Lawrence Ramsey2009-09-241-4/+4
* Convert asphyxiation resistance to a boolean, since you can either be dolorous2009-09-201-3/+3
* Add monster-specific rotting resistance.dolorous2009-09-201-3/+3
* Make (very) ugly things no longer heal all damage when they mutate.dolorous2009-09-191-1/+1
* Simplify.dolorous2009-09-181-0/+1
* Fix polymorphing of (very) ugly things: When polymorphed, they now dolorous2009-09-181-0/+1
* Implement part of [2837033]: Randomize colors, resistances, and attack dolorous2009-09-181-1/+2
* Adapt Matthew's new memorisation interface for tiles, using the samej-p-e-g2009-09-121-1/+1
* Add an inventory-like region for the Tiles version to make spellsj-p-e-g2009-09-101-1/+2
* Decouple monsters' item pickup ability from their eating ability, and dolorous2009-09-071-1/+0
* Apply caotto's plant god patch, for now named "Feawn".j-p-e-g2009-07-201-0/+1
* Add yet more Jiyva-related cleanups. Make sure his altars are never dolorous2009-07-191-0/+1
* * Open Zot for good the first time you enter (with three runes or more).j-p-e-g2009-07-191-0/+1
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-0/+2
* A number of small bug fixes:j-p-e-g2009-07-171-0/+5
* Tiles: Save per-character equipment setting and use it in the characterj-p-e-g2009-07-071-30/+0
* * Fix centaur/naga tiles not being displayed correctly in the characterj-p-e-g2009-07-031-0/+15
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-2/+2
* Apply commits r10013 and 10014 to trunk.j-p-e-g2009-06-211-1/+5
* Apply my recent commits to trunk.j-p-e-g2009-06-141-1/+1
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-1/+1
* Added some new tutorial events (not tested with the tile build):zelgadis2009-05-251-1/+1
* Add an option that controls whether the tiles build displays tiles inj-p-e-g2009-05-231-0/+1
* * Replace the range_view_annotator loop with an simple check for thej-p-e-g2009-05-051-1/+2
* * Disallow monsters to pick up launchers that will also refuse toj-p-e-g2009-04-301-1/+1
* Change Options.autopickup_on from boolean to 3-state: 1 (autopick up), 0j-p-e-g2009-04-241-1/+1