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* Fix magic mapping (#8838)Neil Moore2014-07-301-2/+4
* Make invisible monster indicator visible again.Neil Moore2014-07-141-1/+1
* Don't crash when entering Vaults (#8793)Neil Moore2014-07-141-1/+2
* Move more feature name data to feature-data.h.Shmuale Mark2014-07-141-1/+1
* Move feature name data to feature-data.h.Shmuale Mark2014-07-141-3/+19
* Reorder and document feature.cc.Shmuale Mark2014-07-141-30/+60
* Separate feature data into feature-data.h.Shmuale Mark2014-07-141-483/+57
* Make Vaults exit stairs a portal.Neil Moore2014-06-081-0/+1
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Recolour Abyss portals to ETC_WARPChris Campbell2014-05-201-3/+3
* Qazlal: enums, initial descriptions.Steve Melenchuk2014-05-071-0/+1
* Gozag: enums, descriptions.Steve Melenchuk2014-05-071-0/+1
* Remove mangroves, make single trees block LOS.wheals2014-03-291-7/+0
* Remove unneeded references to axed monsters and move related tilesgammafunk2014-03-291-1/+1
* Add tile_deep_water_col and tile_portal_col.Pekka Lampila2014-02-201-5/+5
* Add tile_mapped_floor_col and tile_branchstairs_col options.Pekka Lampila2014-02-171-1/+1
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-1/+1
* Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-1/+1
* Recolour the shadow god's altar.Steve Melenchuk2014-01-101-1/+1
* Shadow god - initial enums, features, descriptions, basics.Steve Melenchuk2014-01-101-0/+1
* Add spaces after switch and catch keywords.Neil Moore2013-12-301-1/+1
* Show abandoned shops again.Neil Moore2013-12-281-0/+1
* Show Pan entrances again.Neil Moore2013-12-281-0/+1
* Don't use darkgrey for Tar entrance and Sewer exit.Adam Borowski2013-12-201-2/+2
* Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.Adam Borowski2013-12-191-0/+4
* Refactor colouring of features.Adam Borowski2013-12-181-348/+104
* Make portal entrances and exits proper features on their own.Adam Borowski2013-12-181-53/+44
* Initialize invis_fd and cloud_fd in the code rather than statically.Adam Borowski2013-12-071-2/+6
* Optimize get_feature_def().Adam Borowski2013-12-061-53/+53
* Don't check feat values twice (switch + if).Adam Borowski2013-12-061-9/+4
* Simplify.Adam Borowski2013-12-061-80/+5
* Deindent.Adam Borowski2013-12-061-757/+757
* Shorten DNGN_ENTER_FOO/DNGN_RETURN_FROM_FOO enums.Adam Borowski2013-11-251-15/+15
* Move the rune lock to Vaults rather than Depths.Adam Borowski2013-11-201-2/+2
* Make Depths exit a regular branch stair.Adam Borowski2013-11-161-8/+1
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-0/+17
* Give permarock a different default glyph.Adam Borowski2013-11-101-2/+14
* Repaint alarm traps, for those suffering from a lack of 8th bit.Adam Borowski2013-10-031-1/+1
* Fix alarm traps going magenta out of LOS.Adam Borowski2013-09-271-1/+0
* Recolour "magical" traps based on their type.Adam Borowski2013-09-251-2/+17
* Squash four types of dry fountains into one. Reflowing is gone...Adam Borowski2013-09-251-4/+1
* Rename "natural traps" to "shafts".Adam Borowski2013-09-251-1/+1
* Split the "magical" trap category, to allow recolouring.Adam Borowski2013-09-251-1/+4
* More padding fixes for ternary operatorChris Oelmueller2013-08-031-1/+1
* Fix a memory+speed leak if features are redefined over and over.Adam Borowski2013-07-151-4/+6
* Allow vault wardens to seal stairways in addition to doorsDracoOmega2013-07-141-0/+14
* Remove the Dwarven Hall.Adam Borowski2013-07-101-0/+4
* Give runes their own default glyph (φ for now)Samuel Bronson2013-07-011-0/+4
* Include debug.h earlier.Adam Borowski2013-04-261-1/+0
* Change the glyph for abyssal stairs from ∩ to >.Adam Borowski2013-03-141-1/+1