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path: root/crawl-ref/source/fight.cc
Commit message (Expand)AuthorAgeFilesLines
* Simplify out a functiongammafunk2014-08-051-2/+5
* Hide a hack better.Shmuale Mark2014-08-031-2/+1
* Create prompt.ccNicholas Feinberg2014-07-271-1/+1
* Move canned_message() from stuff.cc to message.ccNicholas Feinberg2014-07-271-0/+1
* Make rPois a bit more consistent (for players)Nicholas Feinberg2014-07-261-0/+2
* Refactor acid resistanceNicholas Feinberg2014-07-261-4/+5
* Comment and constify get_resistible_fraction()Nicholas Feinberg2014-07-261-13/+22
* Rebalance crossbowsNicholas Feinberg2014-07-131-1/+5
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-2/+2
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+45
* Rename BEAM_NAPALM to BEAM_STICKY_FLAMEreaverb2014-06-111-1/+1
* Whitespace fix.Steve Melenchuk2014-05-161-1/+1
* Doxidise a comment.Neil Moore2014-05-151-2/+10
* Fix reaching attacks sometimes taking no time.elliptic2014-05-151-1/+3
* Balance cleaving order better when no walls are adjacent to the attacker.elliptic2014-05-071-2/+3
* Remove more instances where directing a cleave at empty space is optimal.elliptic2014-05-071-1/+11
* Merge branch 'ranged_combat'Steve Melenchuk2014-05-031-3/+0
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| * Remove the special-casing for launcher min delay.Steve Melenchuk2014-05-011-3/+0
* | Make cleave hit 8 squares instead of 7Chris Campbell2014-05-011-5/+6
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* Formatting fixes.Neil Moore2014-03-071-4/+0
* Rename unchivalric_attack_type and friends.Shmuale Mark2014-03-061-18/+16
* Fix stabbing.elliptic2014-03-061-6/+6
* Fix a crash in is_unchivalric_attack. (gammafunk)Pekka Lampila2014-02-201-1/+1
* Fix to attack penance warnings.gammafunk2014-02-191-5/+11
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-2/+2
* Don't arc electricity when attacking with an elec weapon in waterChris Campbell2014-02-091-48/+6
* Make warnings against penance-causing attacks more prominent.Sage2014-01-301-1/+2
* Trigger grand avatar on ranged attacks (tenofswords).Steve Melenchuk2014-01-221-7/+3
* Demonspawn warmongers: Grand Avatar.Steve Melenchuk2014-01-211-0/+17
* Drop some pointless costly conversions.Adam Borowski2014-01-201-1/+1
* Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-2/+2
* Shadow god: Shadow Mimic.Steve Melenchuk2014-01-101-0/+5
* Display correct min delay for launchers.Neil Moore2013-12-271-0/+3
* Correctly display min delay of the dark maul.Neil Moore2013-12-271-1/+6
* Display minimum delay in a weapon's description.wheals2013-12-271-0/+19
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-1/+1
* Don't convert the argument to stop_attack_prompt() back and forth.Adam Borowski2013-11-291-1/+2
* More formatting fixes for return (...);Neil Moore2013-11-151-3/+3
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-2/+2
* Spacing fixes.Adam Borowski2013-10-061-3/+3
* Brace removal.Adam Borowski2013-10-051-4/+0
* Fix conduct prompting for jump attacks with elec/devastator.gammafunk2013-10-011-0/+1
* Simplify conduct checks and fix prompting with elec/devastator for jump-attackgammafunk2013-10-011-34/+47
* Allow jump attack to target an empty squaregammafunk2013-10-011-33/+168
* Evokable Jump attack abilitygammafunk2013-10-011-3/+86
* Fix an infinite loop with insane friendlies attacking the player.Adam Borowski2013-09-301-2/+3
* Fire fineffs after individual monster attacks (#6936).Steve Melenchuk2013-09-181-1/+6
* Refactor out finesse delay adjustment code.Neil Moore2013-08-101-0/+13
* Adjust rN resist scaling, fix numerous inconsistenciesDracoOmega2013-07-071-1/+3
* Change chimera to use ghost_demon object and implement resistsPete Hurst2013-07-011-1/+1