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fight.cc
Commit message (
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Author
Age
Files
Lines
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*
Post-merge Skald cleanup
Pete Hurst
2013-06-24
1
-1
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+0
*
Merge branch 'newskalds' of git://gitorious.org/~lainiw/crawl/lain-crawl into...
Pete Hurst
2013-06-24
1
-0
/
+19
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*
Rework spectral weapon AI to attack on its own turn.
Ed Gonzalez
2013-06-13
1
-0
/
+9
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*
Fixed allied monster spectral weapon not attacking and related crashes.
Ed Gonzalez
2013-06-12
1
-16
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+6
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*
Encapsulate some spectral weapon code in functions in spl-summoning.h
Ed Gonzalez
2013-06-12
1
-1
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+2
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*
Cleaned up range-checking for Spectral Weapon
Ed Gonzalez
2013-06-11
1
-2
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+4
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Merge branch 'master' of git://gitorious.org/crawl/crawl into newskalds
lain
2013-05-31
1
-1
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+1
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*
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prevent spectral weapons from becoming hostile when attacked by the player, g...
lain
2013-05-28
1
-2
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+4
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make the damage by spectral weapons considered as player damage for exp_rate
lain
2013-05-28
1
-1
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+1
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clean up the indentation and adjust some comments
lain
2013-05-28
1
-12
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+14
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Merge branch 'master' into newskalds
lain
2013-05-27
1
-1
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+2
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*
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rough implementation of newskald spells
lain
2013-05-07
1
-0
/
+13
*
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Simplify is_melee_weapon and move it out of fight.cc
Neil Moore
2013-06-19
1
-13
/
+2
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*
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Make Djinn actually immune to mortal fire
Ed Gonzalez
2013-05-31
1
-1
/
+1
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*
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New monster: Revenant
DracoOmega
2013-05-26
1
-0
/
+1
*
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Convert several instances of "and" "not" and "or" to "&&" "!" and "||" (xFleury)
Pete Hurst
2013-05-19
1
-1
/
+1
*
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Revert accidental commits of unfinished code.
Steve Melenchuk
2013-05-08
1
-13
/
+0
*
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rough implementation of newskald spells
lain
2013-05-09
1
-0
/
+13
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/
*
Include debug.h earlier.
Adam Borowski
2013-04-26
1
-1
/
+0
*
Fix and clarify several cases of buggy boulder behaviour
Pete Hurst
2013-04-11
1
-1
/
+1
*
Fix a crash when a monster dies partway through a cleave it is performing
DracoOmega
2013-04-04
1
-0
/
+5
*
Unbreak NOTE_DEBUG_CHAOS_BRAND.
Adam Borowski
2013-03-16
1
-8
/
+0
*
Make the table of weapon str/dex weighting reflect _mostly_ status quo, use it.
Adam Borowski
2013-02-24
1
-87
/
+0
*
Merge branch 'bad_forms'
Adam Borowski
2013-02-13
1
-2
/
+1
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*
Revert "Make monster rAcid into immunity."
Adam Borowski
2013-01-06
1
-2
/
+1
*
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Remove HANDS_HALF.
elliptic
2013-01-15
1
-3
/
+0
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*
Make monster rAcid into immunity.
Neil Moore
2012-12-16
1
-1
/
+2
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-0
/
+1
*
Change cleave parameters to use attacker actor instead of pos.
Raphael Langella
2012-09-29
1
-5
/
+6
*
Fix cleaving being able to attack rock worm (#6268).
Raphael Langella
2012-09-29
1
-3
/
+7
*
Cleave don't hurt neutrals.
Raphael Langella
2012-09-25
1
-2
/
+9
*
Only do handle_phase_attempted() once when cleaving.
Raphael Langella
2012-09-24
1
-3
/
+13
*
Cleave effect for Axes.
Raphael Langella
2012-09-15
1
-0
/
+35
*
Use std namespace.
Raphael Langella
2012-08-26
1
-2
/
+2
*
Drop a bunch of parentheses from return statements.
Adam Borowski
2012-08-08
1
-1
/
+1
*
Massive style fix (braces, indentation, etc.)
Neil Moore
2012-08-01
1
-0
/
+2
*
Some more return deparenthesization.
Adam Borowski
2012-07-05
1
-1
/
+1
*
Drop parentheses around scalar values in "return".
Adam Borowski
2012-07-05
1
-27
/
+27
*
Make staves and rods separate object classes.
Adam Borowski
2012-06-12
1
-1
/
+1
*
Remove a pointless comment about includes, sort them.
Adam Borowski
2012-05-29
1
-8
/
+4
*
Reword the unarmed attack prompt
Chris Campbell
2012-05-27
1
-1
/
+1
*
Remove a good deal of header inclusion.
Adam Borowski
2012-05-23
1
-11
/
+0
*
Mindexicide: behaviour_event().
Adam Borowski
2012-04-21
1
-1
/
+1
*
fsim: fix accuracy calculation in defense mode.
Raphael Langella
2012-04-11
1
-0
/
+2
*
Fix fsim with monster distortion.
Raphael Langella
2012-04-11
1
-0
/
+3
*
Fix an ugly hack.
Raphael Langella
2012-04-09
1
-1
/
+4
*
Merge branch 'boulder_beetles'
Chris Campbell
2012-03-31
1
-0
/
+4
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*
Boulder fixes (feedback from evktalo)
Pete Hurst
2012-03-20
1
-0
/
+4
*
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Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.
Adam Borowski
2012-03-22
1
-1
/
+1
*
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Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).
Adam Borowski
2012-03-22
1
-3
/
+3
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