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* Post-merge Skald cleanupPete Hurst2013-06-241-1/+0
* Merge branch 'newskalds' of git://gitorious.org/~lainiw/crawl/lain-crawl into...Pete Hurst2013-06-241-0/+19
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| * Rework spectral weapon AI to attack on its own turn.Ed Gonzalez2013-06-131-0/+9
| * Fixed allied monster spectral weapon not attacking and related crashes.Ed Gonzalez2013-06-121-16/+6
| * Encapsulate some spectral weapon code in functions in spl-summoning.hEd Gonzalez2013-06-121-1/+2
| * Cleaned up range-checking for Spectral WeaponEd Gonzalez2013-06-111-2/+4
| * Merge branch 'master' of git://gitorious.org/crawl/crawl into newskaldslain2013-05-311-1/+1
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| * | prevent spectral weapons from becoming hostile when attacked by the player, g...lain2013-05-281-2/+4
| * | make the damage by spectral weapons considered as player damage for exp_ratelain2013-05-281-1/+1
| * | clean up the indentation and adjust some commentslain2013-05-281-12/+14
| * | Merge branch 'master' into newskaldslain2013-05-271-1/+2
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| * | | rough implementation of newskald spellslain2013-05-071-0/+13
* | | | Simplify is_melee_weapon and move it out of fight.ccNeil Moore2013-06-191-13/+2
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* | | Make Djinn actually immune to mortal fireEd Gonzalez2013-05-311-1/+1
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* | New monster: RevenantDracoOmega2013-05-261-0/+1
* | Convert several instances of "and" "not" and "or" to "&&" "!" and "||" (xFleury)Pete Hurst2013-05-191-1/+1
* | Revert accidental commits of unfinished code.Steve Melenchuk2013-05-081-13/+0
* | rough implementation of newskald spellslain2013-05-091-0/+13
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* Include debug.h earlier.Adam Borowski2013-04-261-1/+0
* Fix and clarify several cases of buggy boulder behaviourPete Hurst2013-04-111-1/+1
* Fix a crash when a monster dies partway through a cleave it is performingDracoOmega2013-04-041-0/+5
* Unbreak NOTE_DEBUG_CHAOS_BRAND.Adam Borowski2013-03-161-8/+0
* Make the table of weapon str/dex weighting reflect _mostly_ status quo, use it.Adam Borowski2013-02-241-87/+0
* Merge branch 'bad_forms'Adam Borowski2013-02-131-2/+1
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| * Revert "Make monster rAcid into immunity."Adam Borowski2013-01-061-2/+1
* | Remove HANDS_HALF.elliptic2013-01-151-3/+0
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* Make monster rAcid into immunity.Neil Moore2012-12-161-1/+2
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Change cleave parameters to use attacker actor instead of pos.Raphael Langella2012-09-291-5/+6
* Fix cleaving being able to attack rock worm (#6268).Raphael Langella2012-09-291-3/+7
* Cleave don't hurt neutrals.Raphael Langella2012-09-251-2/+9
* Only do handle_phase_attempted() once when cleaving.Raphael Langella2012-09-241-3/+13
* Cleave effect for Axes.Raphael Langella2012-09-151-0/+35
* Use std namespace.Raphael Langella2012-08-261-2/+2
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-1/+1
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-0/+2
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-27/+27
* Make staves and rods separate object classes.Adam Borowski2012-06-121-1/+1
* Remove a pointless comment about includes, sort them.Adam Borowski2012-05-291-8/+4
* Reword the unarmed attack promptChris Campbell2012-05-271-1/+1
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-11/+0
* Mindexicide: behaviour_event().Adam Borowski2012-04-211-1/+1
* fsim: fix accuracy calculation in defense mode.Raphael Langella2012-04-111-0/+2
* Fix fsim with monster distortion.Raphael Langella2012-04-111-0/+3
* Fix an ugly hack.Raphael Langella2012-04-091-1/+4
* Merge branch 'boulder_beetles'Chris Campbell2012-03-311-0/+4
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| * Boulder fixes (feedback from evktalo)Pete Hurst2012-03-201-0/+4
* | Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.Adam Borowski2012-03-221-1/+1
* | Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-3/+3