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* Fix 1986261: patrolling monsters not interrupting their patrol to huntj-p-e-g2008-06-061-2/+3
* Clean up the unchivalric attack routine a bit.dolorous2008-05-171-1/+1
* Enable handling of long-distance unchivalric attacks, and increase the dolorous2008-05-171-0/+16
* Add more whitespace fixes.dolorous2008-05-151-5/+5
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
* More resist fixes.dshaligram2008-01-101-3/+5
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-1/+3
* Fix problem of friendly monsters not using any energy when there'szelgadis2007-10-151-1/+1
* [1808968] Using the weapons of the demon lords in combat angers TSO and Zin.dshaligram2007-10-071-0/+1
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+12
* Identification overhaul part II. Okay, not really. ;)j-p-e-g2007-09-101-1/+1
* Fixed incorrect use of It vs Something in attack messages.dshaligram2007-08-091-2/+4
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-1/+1
* Fixed monsters that are not in sight being identified by name if they'redshaligram2007-04-111-0/+14
* Updated changes list.dshaligram2007-03-291-0/+3
* Import 4.1 TSO stab warning.dshaligram2007-03-111-0/+1
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-3/+37
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-121-2/+125
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-1/+7
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+52