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fight.h
Commit message (
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)
Author
Age
Files
Lines
*
Comment and constify get_resistible_fraction()
Nicholas Feinberg
2014-07-26
1
-1
/
+1
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-0
/
+6
*
Make cleave hit 8 squares instead of 7
Chris Campbell
2014-05-01
1
-1
/
+1
*
Rename unchivalric_attack_type and friends.
Shmuale Mark
2014-03-06
1
-15
/
+15
*
Don't arc electricity when attacking with an elec weapon in water
Chris Campbell
2014-02-09
1
-2
/
+0
*
Display minimum delay in a weapon's description.
wheals
2013-12-27
1
-0
/
+1
*
Allow jump attack to target an empty square
gammafunk
2013-10-01
1
-2
/
+4
*
Evokable Jump attack ability
gammafunk
2013-10-01
1
-1
/
+4
*
Refactor out finesse delay adjustment code.
Neil Moore
2013-08-10
1
-0
/
+2
*
Simplify is_melee_weapon and move it out of fight.cc
Neil Moore
2013-06-19
1
-1
/
+0
*
Count stabs on the action dump.
Adam Borowski
2013-03-17
1
-0
/
+1
*
Make the table of weapon str/dex weighting reflect _mostly_ status quo, use it.
Adam Borowski
2013-02-24
1
-4
/
+0
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-2
/
+0
*
Change cleave parameters to use attacker actor instead of pos.
Raphael Langella
2012-09-29
1
-2
/
+3
*
Only do handle_phase_attempted() once when cleaving.
Raphael Langella
2012-09-24
1
-0
/
+1
*
Cleave effect for Axes.
Raphael Langella
2012-09-15
1
-0
/
+7
*
Fix an ugly hack.
Raphael Langella
2012-04-09
1
-1
/
+2
*
Make another bunch of functions static or deleted.
Adam Borowski
2012-03-21
1
-2
/
+0
*
Fix the accuracy calculation of fsim melee.
Raphael Langella
2012-03-07
1
-1
/
+1
*
Revert "Revert "Clean up aux code a bit.""
elliptic
2011-11-27
1
-1
/
+1
*
Revert "Clean up aux code a bit."
Robert Burnham
2011-11-27
1
-1
/
+1
*
Clean up aux code a bit.
elliptic
2011-11-26
1
-1
/
+1
*
Fix compile errorsY
Robert Burnham
2011-11-22
1
-0
/
+1
*
Merge branch 'master' into unified_combat_control
Robert Burnham
2011-04-26
1
-5
/
+4
|
\
|
*
Make file headers doxygen-friendly, drop useless fields.
Adam Borowski
2011-03-28
1
-5
/
+4
*
|
Merge several player/monster diverged methods
Robert Burnham
2011-04-25
1
-5
/
+1
*
|
Remove sparsely used wrapper method
Robert Burnham
2011-04-12
1
-2
/
+0
*
|
Remove wrapper function calc_your_to_hit
Robert Burnham
2011-04-11
1
-4
/
+0
*
|
Crude join of player and monster to_hit
Robert Burnham
2011-04-11
1
-1
/
+5
*
|
Relocate melee_attack class to own cc file
Robert Burnham
2011-03-24
1
-26
/
+3
*
|
Implement basic layout for attack phases
Robert Burnham
2011-03-18
1
-0
/
+10
|
/
*
Massive spacing fixes: "( spaces after parentheses )".
Adam Borowski
2010-10-15
1
-2
/
+2
*
Turn "final effects" into a generic system. Fix water elec not working for m...
Adam Borowski
2010-09-24
1
-10
/
+0
*
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-3
/
+3
*
Implement chaos-brand melee effects for being engulfed in CLOUD_CHAOS (Mu).
Darshan Shaligram
2010-07-03
1
-0
/
+2
*
Bring sanity to enums by making them diffable/patchable.
Adam Borowski
2010-06-08
1
-3
/
+3
*
Add several Jiyva specific mutations, Jiyva tweaks
Shayne Halvorson
2010-05-26
1
-1
/
+2
*
Roll back player_aux_unarmed rewrite.
Robert Vollmert
2010-05-06
1
-17
/
+3
*
Rewrite player_aux_unarmed for maintainability
Robert Burnham
2010-05-04
1
-3
/
+17
*
Make melee_attack::player_aux_unarmed() a little clearer.
Robert Vollmert
2010-04-26
1
-1
/
+3
*
Revert "Weapon parameter for calc_your_attack_delay."
Robert Vollmert
2010-04-15
1
-1
/
+1
*
Weapon parameter for calc_your_attack_delay.
Robert Vollmert
2010-04-15
1
-1
/
+1
*
calc_your_attack_delay() gives access to attack delay.
Robert Vollmert
2010-04-15
1
-0
/
+2
*
Revert weapon delay calculation changes.
Robert Vollmert
2010-04-14
1
-4
/
+0
*
Calculated expected attack delay.
Robert Vollmert
2010-04-14
1
-1
/
+3
*
Weapon parameter for calc_your_attack_delay.
Robert Vollmert
2010-04-14
1
-1
/
+1
*
calc_your_attack_delay() gives access to attack delay.
Robert Vollmert
2010-04-14
1
-0
/
+2
*
Split out melee_attack from fight.h.
Robert Vollmert
2010-02-11
1
-208
/
+0
*
Don't combine armour and shields when reporting what made the PC miss a melee...
Darshan Shaligram
2010-01-30
1
-2
/
+3
*
Allow stabbing of friendly monsters.
Robert Vollmert
2010-01-25
1
-1
/
+2
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