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path: root/crawl-ref/source/fight.h
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* Comment and constify get_resistible_fraction()Nicholas Feinberg2014-07-261-1/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+6
* Make cleave hit 8 squares instead of 7Chris Campbell2014-05-011-1/+1
* Rename unchivalric_attack_type and friends.Shmuale Mark2014-03-061-15/+15
* Don't arc electricity when attacking with an elec weapon in waterChris Campbell2014-02-091-2/+0
* Display minimum delay in a weapon's description.wheals2013-12-271-0/+1
* Allow jump attack to target an empty squaregammafunk2013-10-011-2/+4
* Evokable Jump attack abilitygammafunk2013-10-011-1/+4
* Refactor out finesse delay adjustment code.Neil Moore2013-08-101-0/+2
* Simplify is_melee_weapon and move it out of fight.ccNeil Moore2013-06-191-1/+0
* Count stabs on the action dump.Adam Borowski2013-03-171-0/+1
* Make the table of weapon str/dex weighting reflect _mostly_ status quo, use it.Adam Borowski2013-02-241-4/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-2/+0
* Change cleave parameters to use attacker actor instead of pos.Raphael Langella2012-09-291-2/+3
* Only do handle_phase_attempted() once when cleaving.Raphael Langella2012-09-241-0/+1
* Cleave effect for Axes.Raphael Langella2012-09-151-0/+7
* Fix an ugly hack.Raphael Langella2012-04-091-1/+2
* Make another bunch of functions static or deleted.Adam Borowski2012-03-211-2/+0
* Fix the accuracy calculation of fsim melee.Raphael Langella2012-03-071-1/+1
* Revert "Revert "Clean up aux code a bit.""elliptic2011-11-271-1/+1
* Revert "Clean up aux code a bit."Robert Burnham2011-11-271-1/+1
* Clean up aux code a bit.elliptic2011-11-261-1/+1
* Fix compile errorsYRobert Burnham2011-11-221-0/+1
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-5/+4
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| * Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* | Merge several player/monster diverged methodsRobert Burnham2011-04-251-5/+1
* | Remove sparsely used wrapper methodRobert Burnham2011-04-121-2/+0
* | Remove wrapper function calc_your_to_hitRobert Burnham2011-04-111-4/+0
* | Crude join of player and monster to_hitRobert Burnham2011-04-111-1/+5
* | Relocate melee_attack class to own cc fileRobert Burnham2011-03-241-26/+3
* | Implement basic layout for attack phasesRobert Burnham2011-03-181-0/+10
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* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-2/+2
* Turn "final effects" into a generic system. Fix water elec not working for m...Adam Borowski2010-09-241-10/+0
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-3/+3
* Implement chaos-brand melee effects for being engulfed in CLOUD_CHAOS (Mu).Darshan Shaligram2010-07-031-0/+2
* Bring sanity to enums by making them diffable/patchable.Adam Borowski2010-06-081-3/+3
* Add several Jiyva specific mutations, Jiyva tweaksShayne Halvorson2010-05-261-1/+2
* Roll back player_aux_unarmed rewrite.Robert Vollmert2010-05-061-17/+3
* Rewrite player_aux_unarmed for maintainabilityRobert Burnham2010-05-041-3/+17
* Make melee_attack::player_aux_unarmed() a little clearer.Robert Vollmert2010-04-261-1/+3
* Revert "Weapon parameter for calc_your_attack_delay."Robert Vollmert2010-04-151-1/+1
* Weapon parameter for calc_your_attack_delay.Robert Vollmert2010-04-151-1/+1
* calc_your_attack_delay() gives access to attack delay.Robert Vollmert2010-04-151-0/+2
* Revert weapon delay calculation changes.Robert Vollmert2010-04-141-4/+0
* Calculated expected attack delay.Robert Vollmert2010-04-141-1/+3
* Weapon parameter for calc_your_attack_delay.Robert Vollmert2010-04-141-1/+1
* calc_your_attack_delay() gives access to attack delay.Robert Vollmert2010-04-141-0/+2
* Split out melee_attack from fight.h.Robert Vollmert2010-02-111-208/+0
* Don't combine armour and shields when reporting what made the PC miss a melee...Darshan Shaligram2010-01-301-2/+3
* Allow stabbing of friendly monsters.Robert Vollmert2010-01-251-1/+2