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* Apply recent commits to 0.4, including Matthew's evil zoo fix.j-p-e-g2008-07-091-6/+4
* Apply tutorial fixes as well as the macro/wininit path to 0.4.j-p-e-g2008-07-081-2/+2
* Fix 2012088: Monsters "following" you from the Abyss to the wrong level.j-p-e-g2008-07-071-4/+8
* Disallow vampires from draining summoned creatures to be consistent withj-p-e-g2008-07-041-1/+2
* For Tiles, use some of the other wall types in the Abyss as well to makej-p-e-g2008-07-011-2/+2
* When creating the first dungeon level after starting in the Abyss, mark dolorous2008-07-011-0/+1
* Comment fix.dolorous2008-07-011-1/+1
* [2004538] Fixed Vestibule of Hell bugs where entering would place you randoml...ennewalker2008-07-011-1/+1
* Fix 2007064: Assertion error when changing religion as a Lugonu Chaosj-p-e-g2008-06-301-1/+1
* Comment fixes.dolorous2008-06-301-1/+1
* Add yet more minor cosmetic fixes.dolorous2008-06-301-6/+5
* Add miscellaneous minor fixes.dolorous2008-06-301-3/+4
* Enable Chaos Knights of Lugonu starting out in the Abyss.j-p-e-g2008-06-301-2/+37
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-4/+4
* Create random blood spatter in the Abyss and Pandemonium (FR 1986241).j-p-e-g2008-06-071-2/+2
* I'm not sure I actually coded anything worthwhile, though I experimentedj-p-e-g2008-06-021-110/+112
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-1/+1
* Better support for settings files that include other files:dshaligram2008-05-261-9/+99
* Fix 1965819: invisible monster given away when (un)wielding or wearingj-p-e-g2008-05-171-24/+17
* Add whitespace fix.dolorous2008-05-071-1/+1
* Fix [1949495]: After applying an effect to all dungeons, such as holy dolorous2008-04-271-1/+1
* Add minor cosmetic fix.dolorous2008-04-271-2/+4
* Typo fix.dolorous2008-04-251-1/+1
* Remove bogus-looking, unused functionpauldubois2008-04-211-19/+0
* A little bit of savegame code cleanup; and a small format change to makepauldubois2008-04-201-137/+67
* Fixed save file listing not working with MSVC.dshaligram2008-04-191-1/+5
* Refix build for Unix.dshaligram2008-04-191-7/+8
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-8/+34
* Another code cleanup.j-p-e-g2008-04-151-5/+5
* Another one of those pesky spacing changes.j-p-e-g2008-04-151-57/+55
* Quiver work:pauldubois2008-04-141-1/+2
* Yet Another Code Cleanup, this time concentrating on libx11.cc and j-p-e-g2008-04-011-1/+2
* The royal jelly's death triggers wall change even if it is off-level. Also fi...dshaligram2008-04-011-0/+3
* Slime:6 teleport control is enabled even if you kill the royal jelly off-leve...dshaligram2008-04-011-41/+73
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-3/+3
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-103/+23
* "stashes" was both a global variable and a member variable... confusing!pauldubois2008-03-231-2/+2
* Cleanup/refactoring of tags.cc. No functional changes. I've beenpauldubois2008-03-171-19/+10
* Another batch of msvc compile fixes.pauldubois2008-03-101-2/+7
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-0/+2
* Apply 1895318, with some cleanup.pauldubois2008-03-091-1/+4
* Added help for stash-search (dpeg).dshaligram2008-01-261-1/+1
* Fix collision between gotoxy(int,int,int) and DOS djgpp gotoxy().dshaligram2008-01-251-1/+2
* Dungeon applicator functions will now return true if any of their callsharanp2008-01-201-1/+2
* When causing dungeon-wide effects for Nemelex and Beogh abandonment, dolorous2008-01-201-2/+4
* [1838120] Ghosts change icon when saving and restoring in tile versionennewalker2008-01-181-4/+0
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-20/+53
* Tiles!ennewalker2008-01-051-0/+7
* More tweaks of Zin:j-p-e-g2008-01-031-3/+3
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-1/+4