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* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-1/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-031-0/+2
* Factor a visitor object out of apply_to_levelStefan O'Rear2009-11-021-37/+32
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* loadmaps.lua auto-loads .des files in dat.Darshan Shaligram2009-11-011-3/+4
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Pre- and post-savefile callbacks.Matthew Cline2009-10-291-0/+69
* files.cc: eliminate 'shadowed declaration' warningSteven Noonan2009-10-251-2/+1
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-9/+9
* files.cc: use proper data type for get_class_by_nameSteven Noonan2009-10-231-1/+2
* Removed 0.5 savefile minor versions, renumberedMatthew Cline2009-10-231-9/+23
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-1/+1
* win32: eliminate need for WIN32TILES/WIN32CONSOLE macrosSteven Noonan2009-10-191-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* remove unnecessary "version.h" includes, AppHdr.h does it alreadySteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-3/+3
* platform detection: clean up abuse of '_MSC_VER' macroSteven Noonan2009-10-131-4/+4
* project-wide: fix msvc compile breakageSteven Noonan2009-10-121-1/+1
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-8/+8
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-3/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* files.cc, newgame.cc: support savegame paths with spaces in themSteven Noonan2009-09-301-4/+10
* move 'Kills.h' -> 'kills.h', 'Kills.cc' -> 'kills.cc' for file naming consist...Steven Noonan2009-09-291-1/+1
* Mac OS X: add proper build target for USE_TILE buildsSteven Noonan2009-09-251-0/+3
* Set up a basic testing framework for LOS. ./crawl -test with a full debug bui...Darshan Shaligram2009-09-241-1/+11
* Also document that the Wild Magic card can turn up in decks of changes.j-p-e-g2009-09-151-3/+0
* Smarter exclusions, yay!j-p-e-g2009-09-151-1/+4
* Add missing space.dolorous2009-09-071-1/+1
* Reimplementing playing with dolls ('-' command). Keys are mostly the same as...ennewalker2009-08-181-1/+1
* Apply kotk's minor fixes patch in [2827129], with minor tweaks.dolorous2009-07-251-4/+4
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-2/+2
* Make fish on dry land (due to Feawn's Sunlight power) flop about andj-p-e-g2009-07-211-0/+2
* Fix tiles compilation if save files are not zipped.j-p-e-g2009-07-191-0/+5
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-2/+0
* Tiles: Save per-character equipment setting and use it in the characterj-p-e-g2009-07-071-2/+98
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-1/+1
* Better feedback on old saves/bones.j-p-e-g2009-06-221-2/+20
* Run some sanity checks when loading ghosts. If anything seems fishyj-p-e-g2009-05-261-4/+11
* * Monsters shout only when they notice you (i.e. you are in sight).j-p-e-g2009-05-091-1/+2
* Add spacing fixes.dolorous2009-04-301-1/+1
* Typo fix.dolorous2009-04-221-1/+1
* * Tweak Xom's ideas about what makes a funny or boring death.j-p-e-g2009-04-221-3/+3
* * Fix database search crashing on pandemonium demons/player ghost.j-p-e-g2009-04-201-9/+8
* * Add stair repelling as a bad Xom effect.j-p-e-g2009-04-131-9/+15
* * Fix 2744875 (mutation screen assert).j-p-e-g2009-04-111-1/+3
* Remove DEBUG setting.j-p-e-g2009-03-291-1/+0