summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/files.cc
Commit message (Expand)AuthorAgeFilesLines
...
* Recover games with missing Vaults/Zot entrances.Adam Borowski2013-11-131-0/+41
* Shorten branch enums.Adam Borowski2013-11-031-4/+4
* Prevent copies of spectral weaponsNaruni2013-11-021-0/+2
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* Add big fat (but not fat or scary enough) warnings about save corruption.Adam Borowski2013-10-291-0/+1
* After a save bump, rename save file chunk names.Adam Borowski2013-10-061-25/+31
* Reformat multi-line array literals.Adam Borowski2013-10-051-2/+4
* If checkpointing is disabled, don't ever commit saves when not leaving.Adam Borowski2013-09-221-1/+2
* Allow map forgotten via X^F to be restored with X^U.Adam Borowski2013-07-151-0/+1
* Don't include MSVC dirent emulation.Adam Borowski2013-07-021-2/+0
* SimplifyPete Hurst2013-06-261-6/+4
* Improve grammarPete Hurst2013-06-261-2/+2
* Correct "mindless thrall" message for normal summonsPete Hurst2013-06-261-5/+22
* Get rid of a couple more instances of ", spattered with blood"Samuel Bronson2013-05-191-1/+1
* Include debug.h earlier.Adam Borowski2013-04-261-1/+0
* Fix invalid message colour and job names being accepted.Adam Borowski2013-04-261-1/+1
* Use FixedBitArray instead of large arrays of bools.Adam Borowski2013-04-091-1/+1
* More compilation fixing.Raphael Langella2013-03-151-1/+1
* Simplify handling of version info.Adam Borowski2013-03-141-3/+3
* Free the cached abyss grid in some cases.Adam Borowski2013-03-041-0/+3
* Interlevel recall for Yred and BeoghDracoOmega2013-03-031-0/+3
* Dungeon Levels in the AbyssBrendan Hickey2013-03-021-0/+1
* Get Battlesphere castable by monsters.Steve Melenchuk2013-02-091-1/+1
* Rename arcane familiar to battlesphere.elliptic2013-02-091-2/+2
* Let familiars follow you along stairs if they're closeDracoOmega2013-01-281-0/+3
* Restore save compatibility with 0.11 final.Adam Borowski2013-01-261-1/+9
* added unicode calls from Crystax so that we can use latest android ndkChris West2013-01-051-1/+4
* hard-coded correct path for config files, becauseChris West2013-01-051-0/+3
* Fix whitespace.elliptic2012-12-121-1/+1
* Have monsters lose clairvoyance on the player's location if you reenter a lev...DracoOmega2012-12-121-0/+6
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+3
* Recover saves that crashed during level transition.Adam Borowski2012-10-181-7/+10
* Add dump_on_save option (elliott).elliptic2012-09-271-0/+7
* Object-orient final_effect.Neil Moore2012-09-081-0/+7
* Android port.frogbotherer2012-09-081-0/+11
* Use std namespace.Raphael Langella2012-08-261-131/+118
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-2/+2
* Don't place player in impassable features on return through portal.Steve Melenchuk2012-08-041-2/+4
* Disable ghost spawning in ZotDef.Steve Melenchuk2012-07-101-0/+1
* An undocumented command-line option, --no-save.Adam Borowski2012-07-101-0/+7
* Allow shopping in disconnected levels.Neil Moore2012-07-081-0/+3
* Some more return deparenthesization.Adam Borowski2012-07-051-4/+4
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-39/+39
* Make feature renames local to a vault rather than the whole level.Adam Borowski2012-07-051-3/+1
* New option: show_travel_trail.Florian Diebold2012-07-041-0/+2
* Remove (unused) support for vault welcome messages.Adam Borowski2012-06-211-3/+0
* Do the whole of X[] save handling as one transaction.Adam Borowski2012-06-111-3/+0
* When returning from the Abyss, never place the player on a trap.Adam Borowski2012-05-291-7/+7
* Revert "Fix ghosts not getting mids", do it another way.Adam Borowski2012-05-291-15/+14
* Kill some longs.Adam Borowski2012-05-261-2/+2