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* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Add end.ccNicholas Feinberg2014-07-281-1/+1
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Theoretically improve ghost interestingness check.Neil Moore2014-07-261-1/+2
* Don't mark friendly illusions/ghosts as interesing (#8817)Neil Moore2014-07-261-0/+1
* Fix whitespace.Neil Moore2014-07-181-2/+2
* Avoid another dead assignment (#8419)Neil Moore2014-07-181-9/+9
* Simplify and avoid a dead assignment (#8419)Neil Moore2014-07-181-9/+9
* Don't give portal messages after excursions (#2814)Neil Moore2014-07-151-2/+2
* Reformat.Neil Moore2014-07-051-8/+2
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Fix a warning.Neil Moore2014-06-081-1/+1
* Make a few functions static.Neil Moore2014-06-081-3/+3
* Remove safe_file_writer (unused)Nicholas Feinberg2014-06-081-63/+0
* Add multi-ghost-file supportNicholas Feinberg2014-06-081-17/+148
* Function to open and lock new files only.Neil Moore2014-05-271-0/+24
* Remove some unused parameters.Neil Moore2014-05-271-5/+3
* Don't die when encountering 0-byte ghost filesNicholas Feinberg2014-05-251-0/+1
* Cleanup lk_open()Nicholas Feinberg2014-05-251-5/+11
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Revert "Add support for multiple bones files per-level."Neil Moore2014-05-131-125/+17
* Actually use old bone files when we find them.Neil Moore2014-05-131-0/+3
* Don't print a debug message to the player on loading bones.Steve Melenchuk2014-05-121-1/+1
* Add support for multiple bones files per-level.Nicholas Feinberg2014-05-121-17/+122
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+6
* Staticify several functions.Steve Melenchuk2014-05-081-5/+7
* Fix debug compilationreaverb2014-05-081-1/+1
* Factor out _place_player() from load_level()Nicholas Feinberg2014-05-081-26/+40
* Factor out _make_level() from load_level()Nicholas Feinberg2014-05-081-47/+62
* Pull out _leave_level() from load_level()Nicholas Feinberg2014-05-081-41/+70
* Let Xom occasionally give stealth or make noise upon entering a new levelChris Campbell2014-04-031-0/+4
* Close a colour tagChris Campbell2014-03-261-1/+1
* Include a link to character dump/morgue in exit game dialog.Pekka Lampila2014-02-051-4/+12
* Display a dialog on WebTiles after the game ends.Pekka Lampila2014-02-051-0/+3
* Don't close portals upon picking up the Orb.Adam Borowski2014-01-151-28/+0
* Add missing branch entries before checking validity.Neil Moore2013-12-301-52/+0
* link_items() *before* tag_read_level_tiles() to avoid Lua crashes ...Samuel Bronson2013-12-301-1/+0
* Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.Adam Borowski2013-12-191-3/+8
* Make portal entrances and exits proper features on their own.Adam Borowski2013-12-181-1/+5
* Simplify butchery handlingChris Campbell2013-12-061-11/+0
* Revert "Delay more prompt until level has finished loading."Adam Borowski2013-12-031-5/+3
* Don't load ghosts if --seed is specified.Adam Borowski2013-12-011-0/+1
* Delay more prompt until level has finished loading.Raphael Langella2013-11-301-3/+5
* Don't try to replace Abyss, Pan entries on the orbrun.Neil Moore2013-11-291-0/+4
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-6/+4
* Remove sighup_save_and_exit().Adam Borowski2013-11-251-32/+0
* Fix missing Hell, Abyss and Pan entries as well.Adam Borowski2013-11-161-5/+12
* More formatting fixes for return (...);Neil Moore2013-11-151-5/+5
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Don't allocate pointless iterators.Adam Borowski2013-11-151-1/+1