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* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-1/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+1
* Correct the call to apply_location_effects() in trampleNicholas Feinberg2014-06-211-1/+2
* Make trampling trigger traps (Jazzimus, 5183)Nicholas Feinberg2014-05-281-0/+1
* Don't mirror mirrored damage (#4171).Steve Melenchuk2014-04-251-0/+2
* Make rakshasa defense cloning a fineff and take energy (elliptic).Steve Melenchuk2014-04-081-0/+30
* Remove shock serpent lightning torrent, adjust discharge / statsDracoOmega2014-03-111-2/+9
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-1/+1
* Don't arc electricity when attacking with an elec weapon in waterChris Campbell2014-02-091-13/+0
* Revamp shock serpentsDracoOmega2014-01-281-0/+13
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Restrict mpr() to literals only.Adam Borowski2013-11-291-1/+1
* Make Spectral Weapon damage sharing use a fineff.Ed Gonzalez2013-06-291-1/+14
* Fixed issue with merging deferred_damage_fineff.Ed Gonzalez2013-06-291-1/+2
* Fixed some effects being applied twice to damage.Ed Gonzalez2013-06-291-1/+1
* Move player hog form untransformation into a fineff (Kirke)Pete Hurst2013-05-281-0/+10
* Use a delayed_action_fineff for Kirke and Pikel death (Mantis #5306)Pete Hurst2013-05-261-0/+13
* Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-4/+8
* Rename kraken_damage_fineff to deferred_damage_fineffDracoOmega2013-02-211-8/+8
* Change the monster-inflicted injury mirror message to not use a pronoun.David Lawrence Ramsey2013-01-241-1/+1
* Give mirror damage its own kill_method_typeChris Campbell2013-01-171-1/+1
* Allow TRJ to spawn jellies on both arena teams.Neil Moore2013-01-031-1/+2
* Give TRJ spawns the same attitude as TRJ.Neil Moore2013-01-031-2/+12
* Make starcursed masses merge with a neighbour when damaged.DracoOmega2012-12-171-0/+13
* Fix a Royal Jelly + fire vortex crash.Adam Borowski2012-11-161-2/+4
* Use final effects to pass kraken damage upwards.Adam Borowski2012-10-161-0/+20
* Properly handle new final effects that spawn when previoud ones fire.Adam Borowski2012-10-161-9/+10
* Fix memory corruption when merging fineffs.Neil Moore2012-10-091-5/+3
* Fix TRJ capitalization (elliott).elliptic2012-09-121-2/+2
* Fix a few fineff mergeability checks.Neil Moore2012-09-091-2/+2
* Fix a crash when fineffs trigger other fineffs.Neil Moore2012-09-091-2/+5
* Fix a memory leak when merging final_effects.Neil Moore2012-09-091-1/+4
* Object-orient final_effect.Neil Moore2012-09-081-108/+155
* Bleed as a final effect.Neil Moore2012-09-081-0/+6
* Use std namespace.Raphael Langella2012-08-261-2/+2
* Don't crash when a dead monster makes TRJ spawn jellies.Neil Moore2012-07-301-1/+2
* Delay Royal Jelly spawns until the end of an actor's turn.Adam Borowski2012-07-181-0/+64
* Use a fineff for melee distortion blinks and teleports.Adam Borowski2012-06-261-0/+5
* Make crash frogs blink frogs again.Adam Borowski2012-06-211-1/+1
* When an attacker blinks due to own melee attack, do it as a final effect.Adam Borowski2012-06-201-0/+7
* Don't move a trampler into tramplee's space until after the given attack.Adam Borowski2012-05-291-0/+11
* Enable flash_monster_colour calls in Webtiles.Florian Diebold2011-12-081-1/+1
* Replace a bunch of floating-point sqrt()s by integer ones.Adam Borowski2011-11-131-2/+2
* cppcheck: use ++p not p++ for complex types (like iterators).Adam Borowski2011-07-051-1/+1
* Remove a no longer valid comment.Adam Borowski2011-05-061-5/+0
* Fix a crash when a monster with Injury Mirror dies.Adam Borowski2011-04-271-2/+2
* Use mid not mindex for delayed "final" effects.Adam Borowski2011-04-101-10/+6
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-6/+5
* Reduce spam when getting hit by multiple attacks while praying to Yred.Adam Borowski2010-09-241-2/+19
* Don't spam for multiple Mirror Damage backlashes -- for example, weapon brands.Adam Borowski2010-09-241-0/+15