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path: root/crawl-ref/source/fineff.h
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* Make rakshasa defense cloning a fineff and take energy (elliptic).Steve Melenchuk2014-04-081-0/+13
* Remove shock serpent lightning torrent, adjust discharge / statsDracoOmega2014-03-111-2/+8
* Don't arc electricity when attacking with an elec weapon in waterChris Campbell2014-02-091-11/+0
* Revamp shock serpentsDracoOmega2014-01-281-0/+11
* Restrict mpr() to literals only.Adam Borowski2013-11-291-4/+4
* Make Spectral Weapon damage sharing use a fineff.Ed Gonzalez2013-06-291-2/+3
* Fixed some effects being applied twice to damage.Ed Gonzalez2013-06-291-2/+5
* Move player hog form untransformation into a fineff (Kirke)Pete Hurst2013-05-281-1/+11
* Use a delayed_action_fineff for Kirke and Pikel death (Mantis #5306)Pete Hurst2013-05-261-0/+20
* Rename kraken_damage_fineff to deferred_damage_fineffDracoOmega2013-02-211-2/+2
* Make starcursed masses merge with a neighbour when damaged.DracoOmega2012-12-171-0/+11
* Use final effects to pass kraken damage upwards.Adam Borowski2012-10-161-0/+14
* Fix an overload that should have been an override.Neil Moore2012-09-091-12/+1
* Object-orient final_effect.Neil Moore2012-09-081-5/+125
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-6/+5
* Use final effects to make monster Mirror Damage safe against crashes.Adam Borowski2010-09-241-3/+4
* Turn "final effects" into a generic system. Fix water elec not working for m...Adam Borowski2010-09-241-0/+17