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path: root/crawl-ref/source/ghost.h
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* New spell: Spellforged ServitorDracoOmega2014-03-061-0/+3
* Make chimera more talkativePete Hurst2013-07-021-0/+3
* Change chimera to use ghost_demon object and implement resistsPete Hurst2013-07-011-0/+6
* Moved the setting of Spectral Weapon stats to ghost code, like dancing.Ed Gonzalez2013-06-261-0/+1
* Eradicate laboratory rats.Adam Borowski2013-06-101-7/+0
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-1/+1
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-1/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+1
* Use std namespace.Raphael Langella2012-08-261-7/+7
* Don't use objects with strange constructors for storing monster resists.Adam Borowski2012-07-241-2/+1
* Declare an explicit type for colours.Adam Borowski2012-03-131-6/+6
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-3/+0
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| * Make some more functions static.Adam Borowski2011-08-261-3/+0
* | mon_attack_flavour => attack_flavourRobert Burnham2011-06-211-4/+4
* | mon_attack_type -> attack_typeRobert Burnham2011-06-151-1/+1
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* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-7/+4
* [3280] Fix ghosts and Mara illusions not getting spells.Darshan Shaligram2011-01-291-0/+1
* Only define tile_offset_for_labrat_colour in Tiles builds.Johanna Ploog2011-01-051-3/+5
* Implement laboratory rats, using coolio's tiles as base.Jude Brown2011-01-051-0/+5
* Display ghosts' xl rank, species and job when they comes into view.Johanna Ploog2010-11-291-0/+1
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-3/+3
* Make monster_info store all the player's knowledge on a monster (v3)Luca Barbieri2010-07-281-0/+3
* Update includes after the mon-util.h split.Robert Vollmert2010-01-221-2/+2
* Allow each dancing weapon to have its own statsStefan O'Rear2009-11-041-0/+1
* Implement [2889948]: In the console version, make (very) ugly thingDavid Lawrence Ramsey2009-10-311-1/+0
* Simplify and display resistances for (very) ugly things.David Lawrence Ramsey2009-10-061-1/+2
* Make sure that all (very) ugly things in a band start with the sameDavid Lawrence Ramsey2009-10-061-1/+3
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Make (very) ugly things no longer heal all damage when they mutate.dolorous2009-09-191-1/+1
* Fix polymorphing of (very) ugly things: When polymorphed, they now dolorous2009-09-181-1/+1
* Implement part of [2837033]: Randomize colors, resistances, and attack dolorous2009-09-181-0/+6
* Run some sanity checks when loading ghosts. If anything seems fishyj-p-e-g2009-05-261-0/+2
* Make player ghosts keep the gods they worshipped in life, if any (except dolorous2009-03-261-0/+1
* Setting all .h/.cc files in source to have a consistent keyword propset.ennewalker2009-01-041-1/+1
* Add whitespace fixes.dolorous2008-06-081-2/+2
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+10
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-0/+52