| Commit message (Collapse) | Author | Age | Files | Lines |
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I don't want to get my first win from this bug!
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This fixes #6794
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This should prevent one crash caused by saves containing cloned companions
and allow those players to continue their games, but should be unnecessary
once all cloning bugs are fully quashed.
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Fully random ordering had several problems when the player had a
large number of allies, many of which were mostly worthless.
Raising a bunch of green rat skeletons shouldn't make a Yred
worshipper's effective recall power noticeably weaker, for example,
nor should a Beogh follower gaining a large number of plain orcs to
accompany their warlords.
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Instead of gathering all corresponding allies and dumping them instantly
on top of you, recall now recalls a single ally every 3-6 aut and continues
until all appropriate allies have either been recalled, or recall was
attempted on them and failed (possibly because there was no room).
This should allow recall to still be a useful logistical tool for
transporting your army around while weaking its ability to instantly
snipe specific targets.
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Allow the god-given recall abilities for Yred and Beogh to recall
all god-associated permenant allies, regardless of where in the dungeon
they reside. (Note that this only includes Yred gifts and not zombies;
ie: things that could already follow you between levels)
This is done by actively tracking all of these allies in a seperate list
which is updated whenever a tracked ally is gained, dies, changes level,
or the player changes level.
The fact that permanent allies from these gods make interlevel travel
unusable is one of the largest sources of tedium associated with those gods,
and a major reason for their lack of popularity. Being able to recall from
previous levels means you no longer have to manually herd and count allies
at the top and bottom of every stair, sometimes having to make multiple
trips if the terrain surrounding the stair is too confined. This should
make these gods much more playable (and if their power level is now more
obvious and considered too high, it can be adjusted in other ways than via
tedium)
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