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* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Slightly increase Nemelex's rate of piety gain for explorationChris Campbell2014-06-191-1/+1
* Don't make TSO mad when attacking an illusion (RoboCicero)Nicholas Feinberg2014-06-191-1/+1
* Remove Holy monsters' death cursesreaverb2014-06-121-1/+1
* Change Nemelex piety gain to piety from exploration.Shayne Halvorson2014-05-281-34/+7
* Qazlal: piety gain on (collateral) kills.Steve Melenchuk2014-05-071-0/+8
* Rescale Ashenzari piety gain (elliptic)Chris Campbell2014-03-261-3/+3
* Rename unchivalric_attack_type and friends.Shmuale Mark2014-03-061-1/+1
* Rejig base Dith piety gain again.Steve Melenchuk2014-03-051-2/+4
* No Dith piety for killing shadows (dialectric)Neil Moore2014-03-041-0/+24
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-9/+9
* Make Dith's base piety gain 2/3 other gods (was 1/2).Steve Melenchuk2014-02-071-1/+4
* Halve base Dith piety gain from kills.Steve Melenchuk2014-02-041-14/+18
* Reword a previously reworded Dith piety gain message.Steve Melenchuk2014-01-251-1/+2
* Murdering a fire-using guy is not "putting out a fire".Adam Borowski2014-01-161-1/+1
* Simplify illumination conductsChris Campbell2014-01-161-10/+0
* Fix debug build.Adam Borowski2014-01-151-1/+1
* Split tracking of "illuminating" and "fiery" conducts.Steve Melenchuk2014-01-141-1/+29
* Dithmengos hates the light.Steve Melenchuk2014-01-111-1/+41
* Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-4/+4
* Shadow god - initial enums, features, descriptions, basics.Steve Melenchuk2014-01-101-0/+4
* Fix typos, "Che" -> "Chei"Chris Oelmueller2013-11-201-1/+1
* Remove ally death penalty for Zin and OkieBrendan Hickey2013-11-191-15/+0
* Don't give Yred piety for desecrating holy remainsChris Campbell2013-11-021-10/+0
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-39/+39
* Fix gods not caring about deaths of elementals and other nonliving creaturesChris Campbell2013-07-161-1/+1
* Revert "Track who destroys an item; incur Nemelex penance for deck destruction."Adam Borowski2013-06-151-10/+0
* Revert "Unify handling of spellbook destruction for god purposes."Adam Borowski2013-06-151-6/+0
* Unify handling of spellbook destruction for god purposes.Steve Melenchuk2013-05-231-0/+6
* Track who destroys an item; incur Nemelex penance for deck destruction.Steve Melenchuk2013-05-231-0/+10
* Use FixedBitArray instead of large arrays of bools.Adam Borowski2013-04-091-11/+11
* Simplify Lugonu's no-piety, fix banishment giving piety in the Abyss.Adam Borowski2013-03-141-37/+14
* Don't give Lugonu piety for kills in the AbyssChris Campbell2013-03-121-12/+36
* Make Yred appreciate desecrating holy remains (for a small piety gain).David Lawrence Ramsey2013-03-041-1/+11
* Add formatting fixes.David Lawrence Ramsey2013-03-041-5/+6
* Merge branch 'vehumet'Chris Campbell2013-01-201-4/+2
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| * Merge branch 'master' into vehumetChris Campbell2012-09-131-24/+24
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| * | Make Vehumet accept demon and holy kills, don't accept ally killsChris Campbell2012-06-131-4/+2
* | | Indentation fixes.Adam Borowski2012-12-051-7/+7
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* | Use unique_ptr instead of auto_ptr (emulated for non-C++11).Adam Borowski2012-08-281-1/+1
* | Use std namespace.Raphael Langella2012-08-261-22/+22
* | Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-1/+1
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* Fix Okawaru not giving messages on accepting kills.Adam Borowski2012-06-051-3/+2
* Grant Okawaru piety (and gifts) for quality not quantity.Adam Borowski2012-06-041-14/+0
* Kill some longs.Adam Borowski2012-05-261-1/+1
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Drop pointless braces after else/else if as well.Adam Borowski2012-04-201-2/+0
* Grant Lugonu piety for banishing folks.Adam Borowski2012-04-171-2/+8
* Let Trog accept kills of holies, like he does of other demons.Adam Borowski2012-01-301-0/+2
* Add formatting fixes.David Lawrence Ramsey2012-01-131-2/+3