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* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-0/+4
| | | | | | | | | | Chaotic things are now shapeshifters, mutators, etc., while unclean things are diseasing things, rotting things, etc. Zin still hates both. As good gods treat both unholy and evil monsters as evil, he'll treat both unclean and chaotic monsters as chaotic. Note that silver will only do extra damage to chaotics, as before.
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-4/+0
| | | | | | This removes a couple of unnecessary includes from header files. I may have missed adding some tiles includes.
* Add missing prototype for is_hasty_item().David Lawrence Ramsey2009-11-111-0/+1
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* Properly split up unholy and evil items, reworking is_(unholy|evil)().David Lawrence Ramsey2009-11-101-0/+4
| | | | This is mainly for Fedhas, who hates the latter but not the former.
* Properly mark rods and spellbooks disliked by Cheibriados.David Lawrence Ramsey2009-11-091-0/+2
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* Fix more missing includes. Sorry.Robert Vollmert2009-10-311-0/+1
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* Fix check for good gods' and Feawn's disliking weapons of chaos so thatDavid Lawrence Ramsey2009-10-291-0/+1
| | | | | | | it actually works. Note that the first of these is no longer in good_god_hates_item_handling(), as weapons of chaos are only potentially evil. Also, add wands of random effects to the list of potentially evil items, as they might as well be wands of chaos.
* Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+43