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path: root/crawl-ref/source/godpassive.h
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* Replace Gozag's gold lust with gold distraction (dpeg).Steve Melenchuk2014-05-071-1/+1
* Qazlal: Elemental Adaptation.Steve Melenchuk2014-05-071-0/+1
* Qazlal: Storm Shield.Steve Melenchuk2014-05-071-0/+2
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+1
* Indentation fixes.Adam Borowski2013-12-041-4/+4
* Rename `che_stat_boost` to `chei_stat_boost`Chris Oelmueller2013-09-171-1/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-2/+4
* Use std namespace.Raphael Langella2012-08-261-2/+2
* Roll only once for identifying weapons by use.Adam Borowski2012-05-051-1/+0
* Auto-id evil weapons for Elyvilon worshippers.Adam Borowski2011-12-071-2/+2
* Give you.skill() a "scale" argument for partial skills, make callers use it.Adam Borowski2011-09-191-1/+1
* Make Cheibriados' slowness passive.Adam Borowski2011-09-161-20/+1
* Fix some abuses of "char" as an integer type.Adam Borowski2011-09-011-1/+1
* Let Chei know when your number of armour slots changes (due to mutation).elliptic2011-06-241-0/+1
* Make ponderous items have a larger effect on characters with limited armour s...elliptic2011-06-241-1/+2
* Fix a crash on startup.Adam Borowski2011-06-071-1/+1
* Improve and simplify Ash on sight identification.Raphael Langella2011-06-041-1/+0
* Ashenzari skill boost.Raphael Langella2011-05-111-1/+2
* Ahsenzari: add a fourth tier of bondage by differentiating hands.Raphael Langella2011-05-111-2/+3
* Fix Ash on-sight id not identifying mimics.Raphael Langella2011-03-291-0/+1
* Ashenzari: disable skill boost and bring back XP boost.Raphael Langella2011-03-281-2/+2
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* New Ashenzari passive skill boost.Raphael Langella2011-03-241-0/+1
* Ashenzari: add flavour messages for the new passive boost to low skills.Raphael Langella2011-03-241-2/+1
* New ash passive ability: boost low skills when not wearing uncursed items.Raphael Langella2011-03-211-0/+1
* New Ashenzari passive ability: identify monster equipment.Raphael Langella2011-03-201-0/+2
* Ash's passive monster detection: mark wheat differently than chaff.Adam Borowski2011-01-221-0/+1
* Fix Jiyva off level eating crash.Shayne Halvorson2010-10-281-0/+1
* Ashenzari: instant detection of portals. Including the Abyss!Adam Borowski2010-10-211-0/+1
* Ashenzari: show the bondage level on the ^ screen.Adam Borowski2010-10-131-1/+1
* Ashenzari: passive identify of gear.Adam Borowski2010-10-111-0/+2
* Ashenzari: announce when bondage level changes.Adam Borowski2010-10-081-0/+1
* Ashenzari: give piety for exploration.Adam Borowski2010-10-081-0/+1
* Food, hp and mp for Jiyvaites on jelly eatingShayne Halvorson2010-10-011-0/+11
* ... and check if it works.Adam Borowski2010-09-301-1/+0
* Bring sanity to enums by making them diffable/patchable.Adam Borowski2010-06-081-2/+2
* Off level eating for Jiyva.Shayne Halvorson2010-06-021-0/+1
* Make Che support the use of ponderous armour per dpeg's design.Robert Vollmert2010-01-291-0/+29