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godpassive.h
Commit message (
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)
Author
Age
Files
Lines
*
Replace Gozag's gold lust with gold distraction (dpeg).
Steve Melenchuk
2014-05-07
1
-1
/
+1
*
Qazlal: Elemental Adaptation.
Steve Melenchuk
2014-05-07
1
-0
/
+1
*
Qazlal: Storm Shield.
Steve Melenchuk
2014-05-07
1
-0
/
+2
*
Gozag: gold lust.
Steve Melenchuk
2014-05-07
1
-0
/
+1
*
Indentation fixes.
Adam Borowski
2013-12-04
1
-4
/
+4
*
Rename `che_stat_boost` to `chei_stat_boost`
Chris Oelmueller
2013-09-17
1
-1
/
+1
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-2
/
+4
*
Use std namespace.
Raphael Langella
2012-08-26
1
-2
/
+2
*
Roll only once for identifying weapons by use.
Adam Borowski
2012-05-05
1
-1
/
+0
*
Auto-id evil weapons for Elyvilon worshippers.
Adam Borowski
2011-12-07
1
-2
/
+2
*
Give you.skill() a "scale" argument for partial skills, make callers use it.
Adam Borowski
2011-09-19
1
-1
/
+1
*
Make Cheibriados' slowness passive.
Adam Borowski
2011-09-16
1
-20
/
+1
*
Fix some abuses of "char" as an integer type.
Adam Borowski
2011-09-01
1
-1
/
+1
*
Let Chei know when your number of armour slots changes (due to mutation).
elliptic
2011-06-24
1
-0
/
+1
*
Make ponderous items have a larger effect on characters with limited armour s...
elliptic
2011-06-24
1
-1
/
+2
*
Fix a crash on startup.
Adam Borowski
2011-06-07
1
-1
/
+1
*
Improve and simplify Ash on sight identification.
Raphael Langella
2011-06-04
1
-1
/
+0
*
Ashenzari skill boost.
Raphael Langella
2011-05-11
1
-1
/
+2
*
Ahsenzari: add a fourth tier of bondage by differentiating hands.
Raphael Langella
2011-05-11
1
-2
/
+3
*
Fix Ash on-sight id not identifying mimics.
Raphael Langella
2011-03-29
1
-0
/
+1
*
Ashenzari: disable skill boost and bring back XP boost.
Raphael Langella
2011-03-28
1
-2
/
+2
*
Make file headers doxygen-friendly, drop useless fields.
Adam Borowski
2011-03-28
1
-4
/
+4
*
New Ashenzari passive skill boost.
Raphael Langella
2011-03-24
1
-0
/
+1
*
Ashenzari: add flavour messages for the new passive boost to low skills.
Raphael Langella
2011-03-24
1
-2
/
+1
*
New ash passive ability: boost low skills when not wearing uncursed items.
Raphael Langella
2011-03-21
1
-0
/
+1
*
New Ashenzari passive ability: identify monster equipment.
Raphael Langella
2011-03-20
1
-0
/
+2
*
Ash's passive monster detection: mark wheat differently than chaff.
Adam Borowski
2011-01-22
1
-0
/
+1
*
Fix Jiyva off level eating crash.
Shayne Halvorson
2010-10-28
1
-0
/
+1
*
Ashenzari: instant detection of portals. Including the Abyss!
Adam Borowski
2010-10-21
1
-0
/
+1
*
Ashenzari: show the bondage level on the ^ screen.
Adam Borowski
2010-10-13
1
-1
/
+1
*
Ashenzari: passive identify of gear.
Adam Borowski
2010-10-11
1
-0
/
+2
*
Ashenzari: announce when bondage level changes.
Adam Borowski
2010-10-08
1
-0
/
+1
*
Ashenzari: give piety for exploration.
Adam Borowski
2010-10-08
1
-0
/
+1
*
Food, hp and mp for Jiyvaites on jelly eating
Shayne Halvorson
2010-10-01
1
-0
/
+11
*
... and check if it works.
Adam Borowski
2010-09-30
1
-1
/
+0
*
Bring sanity to enums by making them diffable/patchable.
Adam Borowski
2010-06-08
1
-2
/
+2
*
Off level eating for Jiyva.
Shayne Halvorson
2010-06-02
1
-0
/
+1
*
Make Che support the use of ponderous armour per dpeg's design.
Robert Vollmert
2010-01-29
1
-0
/
+29