| Commit message (Collapse) | Author | Age | Files | Lines |
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In the former case, without displaying the normal altar prompts.
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Instead just have a fixed weighting for deck types (currently:
40% Destruction, 30% Summoning, 20% Escape, 10% Wonders). Removes the
secret tech from Nemelex's ^! screen, and improves the rest of the
description there.
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Jiyva was giving piety for the entire stack, despite only a few of the
objects being eaten. This meant it was "optimal" to collect arrows,
stones, etc. and pile them into a single huge stack on a difficult
level, giving over 10000 HP worth of healing in chunks of hundreds of
HP at a time. This was particularly noticeable in Zig Sprint, with
the huge piles of ammo in the starting room.
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Orcish Mines.
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I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
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Disabling autopickup doesn't disable it.
It respects disabled item types for Nemelex.
It ignores dropped and thrown items.
Might still have some issues with some of the explore_stop options, I
haven't tested.
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Looks like get_XXX_path and the like in files.cc could use some drastic
simplification, or perhaps even a nuking and rewrite.
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You get some piety from it, far less than for regular tithe but more than
for altar donations. Unlike the latter, it is capped at +50, though.
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"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
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There's a bug, by the way: jelly paralyzation duration has no relation to
the status light.
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The only one left is gold for Zin, and that's not an actual item.
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Precisely, export sacrifice_item_stack() and use that in
_monster_eat_item. Further, update _sacrifice_one_item_noncount
to include Jiyva with Nemelex-like piety gain.
The numbers should probably be tweaked.
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This is directly prayer related code, as well as some things
on sacrifice that were pulled along. Ideally, the sacrifice-related
code should follow, or be collected in a further file.
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