| Commit message (Collapse) | Author | Age | Files | Lines |
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Guarantee the invariance of various item pickup functions;
move gozag gold aura removal to dec_mitm.
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And also fix gozag wrath taking no time if all the items
in the stack were goldified.
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Death curses generally don't work because they discourage directly
killing enemies or add additional waiting after combat. This also
applies to mummies but is easier to remove for holies.
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When you spot monsters, Gozag can incite them against you, granting them
one of a handful of beneficial effects.
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Sometimes, they're there to emphasize a break between two sections of code,
which is good. In a majority of cases, though, they're just inconsistent.
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It's a very mild effect compared to TSO's one. We might try something like
a good chance to lifesave everyone you kill for a duration, but this one is
simpler. But is it enough?
Ely is not that keen on the revenge stuff, though, so it might be.
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This partially reverts commit df6069d36c7590f7847f9e1743bfbf50477035f9.
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Per Galehar's suggestion, he takes a part of your xp for 0.8; we may turn
this into a skill malus or something in the future. I went for a bigger
penalty, though: 50%.
The wrath doesn't use time like all other gods do. Using exploration would
be easily gameable: run around, superficially exploring a bunch of levels
while not killing anything big, then go back to harvest the xp. Thus, the
wrath lasts until you lose a preset amount of xp.
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"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
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