| Commit message (Collapse) | Author | Age | Files | Lines |
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* Fixed an ASSERT when quitting.
If no one finds any urgent problems (someone please try compiling
and playing on Windows, both ASCII and Tiles) I'll branch tomorrow.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7801 c06c8d41-db1a-0410-9941-cceddc491573
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6766 (partly), 6834 (partly), 6867, 6892, 6903, 6906, 6908, 6909,
6927, 6928, 6929, 6943, 6945, 6946
* Message/description tweaks.
* Fix enchanting hides not updating AC.
* Fix incorrect score calculation.
* All 't' commands now take a turn.
* Don't prompt when swapping into dangerous terrain.
* Fix backwards stealth check.
* Fix off-by-1 error when selecting starting weapon.
* Lichform discards holy wrath weapons.
* Reinitialise zap counter for recharged wands, mention charges.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7786 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix 2033984: Monsters being created with both a shield and a 2-hander.
* FR 2026227: Make $ list current gold.
* Fix assertion failure upon high-scoring death.
* Fix 2037146: Make hill giants use MONUSE_STARTING_EQUIPMENT.
* Fix 2036429: better spacing on ^ screen.
* Replace "Level:" with "Place:" in the HUD.
Also start on 0.4.4 change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6791 c06c8d41-db1a-0410-9941-cceddc491573
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easier to keep multiple dgl servers in sync.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6733 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6592 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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used the "danger" or "warning" channels to use that. Sending an error
message to the error channel has the side effect of interrupting all
activity.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5276 c06c8d41-db1a-0410-9941-cceddc491573
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monster number. May be buggy.
Allow hydra zombies (they currently do not get the right number of heads).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4193 c06c8d41-db1a-0410-9941-cceddc491573
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* Add "small simulacrum" and "player ghost" to the database (albeit
with unoriginal descriptions), so they can be found.
* Add MONS_DRACONIAN to mons_misc_level(), so they are a
valid monster for the search (same as MONS_HUMAN and MONS_ELF).
* Don't look up draconian_colour for database constructed draconians
(mon.number = 0) to get rid of the "buggy" colour description.
* rename static functions in the modified files
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3795 c06c8d41-db1a-0410-9941-cceddc491573
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Clean-up of hiscores.cc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3794 c06c8d41-db1a-0410-9941-cceddc491573
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Added wrapper implementation for opendir/readdir
Other functions left stubbed out.
It's a shame that crawl's "direct.h" conflicts with <direct.h>.
Fixed up use of AppHdr.h in a couple places (it must be included first);
changed project to use precompiled headers.
crawl now compiles cleanly but doesn't link.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3573 c06c8d41-db1a-0410-9941-cceddc491573
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of the dungeon" rather than "got out of the dungeon alive"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3522 c06c8d41-db1a-0410-9941-cceddc491573
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misbehaviuor with wizmode-defined ghosts (doesn't really work anyway)
and (hopefully) the highscores.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3507 c06c8d41-db1a-0410-9941-cceddc491573
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the old or new species/classes order is used.
Entails some more unborking of newgame.cc.
Also: make Esc leave the species selection screen (synonym for 'X', quit the
game), and use it to jump back to species selection from all other
selection possibilities (class, book, weapon, god) as a synonym for Bksp.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3505 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3136 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3097 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2962 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2765 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2748 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2694 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2569 c06c8d41-db1a-0410-9941-cceddc491573
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when constructing a score-file entry, since checks for buggy runes are
done elsewhere in the game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2303 c06c8d41-db1a-0410-9941-cceddc491573
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of reuse of static buffers (Iaido).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2288 c06c8d41-db1a-0410-9941-cceddc491573
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which will cause the name to be constructed as if those item flags
had been unset.
Give an auxiliary cause of death for a stat going below 1. (Death
by stat loss is already pretty rare, and death by stat loss with
confusion as to what caused the stat loss must be *really* rare, but still,
if you were confused about what caused the stat loss that lead to death,
that'd be pretty frustrating)
ouch() is now called from within modify_stat() and lose_stat() right after
the stat is lowered, rather than when the stat is updated on the screen.
This incidentally fixes the minor annoyance of saying "no" to stat loss
death in wizard mode, only to be asked if you want to die every time
the screen is updated until you fix having a non-positive stat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2179 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1791185: Memory overrun. Patch provided by ennewalker.
Fix 1789803. Again, patch by ennewalker.
Fix 1790486: Throwing nets and launchers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2063 c06c8d41-db1a-0410-9941-cceddc491573
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- undead get "Forgot to exist" instead of "breathe"
- sleeping monsters now wake up if whacked by other monsters
- added "(shapeshifter)" to death cause
- place_monster calls apply_location_effects in case
monsters get summoned onto traps and the like
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2028 c06c8d41-db1a-0410-9941-cceddc491573
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called portal vault. The dungeon builder bases its behaviour on the
level_type_name, which must be set as the "dst" property on the portal
leading to the bazaar/portal vault.
Added WELCOME: directive to .des files to allow maps to specify a welcome
message when the player enters the level (only relevant to encompass maps).
Readjusted kenku flight speed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1941 c06c8d41-db1a-0410-9941-cceddc491573
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DOS and Windows).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1912 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed a potential race condition when writing scores.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1911 c06c8d41-db1a-0410-9941-cceddc491573
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Moved map markers to mapmark.cc.
Added support for timer markers that remove a feature after a certain timeout.
Need to hook up messaging to Lua.
Added bazaars (need more bazaar layouts).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1899 c06c8d41-db1a-0410-9941-cceddc491573
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now static.
Some description fixes (mainly for mummies and nagas.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1782 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1656 c06c8d41-db1a-0410-9941-cceddc491573
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Some code reindenting and housekeeping.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1587 c06c8d41-db1a-0410-9941-cceddc491573
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+ added information about random choice to newgame
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1585 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1489 c06c8d41-db1a-0410-9941-cceddc491573
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The replacement is str_monam() and mons_type_name().
str_monam() should probably be folded into actor::name. I think.
Deaths from zombies, skeletons and simulacra will not handle the
name correctly; needs a further hack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1484 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1474 c06c8d41-db1a-0410-9941-cceddc491573
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Extended map DEPTH: attribute to support branch specifiers and negated depth
specifiers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1442 c06c8d41-db1a-0410-9941-cceddc491573
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* ^P at branch prompt selects the parent branch of the branch you're in (or
the main dungeon if you're in the main dungeon).
* The depth prompt is always shown, even for single-level branches. This may
need to be rolled back if it's too annoying.
* At the depth prompt, you can use < to go one level above the default
(navigating up into the parent branch if necessary) and > to go one level
below the default (never navigating into deeper branches). - or p or ^P will
change the default to the level closest to the current default in the parent
branch.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1437 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1401 c06c8d41-db1a-0410-9941-cceddc491573
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Instead of shops passing around global id_arr arrays, shops use the newly
added third argument to item_def::name() which indicates whether to
override item ID status.
This means that the shop ID SIGHUP protection is now unnecessary; it's
been removed.
Hopefully I caught all the places where the stash tracker tries to get
item names and fixed them, but I might have missed something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1359 c06c8d41-db1a-0410-9941-cceddc491573
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now item_def::name().
Cleaned up a lot of code in the process.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1341 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1239 c06c8d41-db1a-0410-9941-cceddc491573
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versions with the current version).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1233 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1197 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1128 c06c8d41-db1a-0410-9941-cceddc491573
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Give Lugonu's retribution more of the Abyss/distortion theme.
Added extra check for Sif Muna gifts.
Reduced spatial vortex base damage, but give them a distortion attack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1118 c06c8d41-db1a-0410-9941-cceddc491573
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