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* stop hardcoding 10 here, so we actually see our score (1854)Jesse Luehrs2014-08-031-1/+1
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Add end.ccNicholas Feinberg2014-07-281-0/+1
* Pull some functions into species.ccNicholas Feinberg2014-07-161-7/+2
* Rename a couple props to not use 'napalm'reaverb2014-06-111-2/+2
* Halve displayed SH values (crate)Nicholas Feinberg2014-06-031-1/+1
* Remove some unused parameters.Neil Moore2014-05-271-11/+11
* Add the Majin-Bo, a new fixedart that offers power atNicholas Feinberg2014-05-251-0/+7
* A better terse message for KILLED_BY_ROLLING (#8589).Shmuale Mark2014-05-251-1/+1
* Make logging file status field iterate over statusesreaverb2014-05-251-92/+4
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-0/+1
* Improve a bad NUM_ enumerator.Neil Moore2014-05-141-2/+2
* Replace Gozag's gold lust with gold distraction (dpeg).Steve Melenchuk2014-05-071-0/+2
* Qazlal: Elemental Adaptation.Steve Melenchuk2014-05-071-0/+4
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-0/+1
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+1
* Remove gold from the score calculation.elliptic2014-05-071-2/+1
* Log CRAWL_VERSION_LONG as vlong.Darshan Shaligram2014-05-071-0/+1
* On experimental branches, log explbr=branchname.Darshan Shaligram2014-05-051-0/+3
* Change Ozocubu's Refrigeration.Sage2014-04-231-0/+1
* Fix bad ikiller for kraken tentacles.Neil Moore2014-03-191-3/+27
* Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...DracoOmega2014-03-111-3/+3
* Make the Battlelust card a bit better.Shmuale Mark2014-03-101-1/+0
* Octopode Crusher: An octopode warrior that throws your weight around.gammafunk2014-03-061-2/+11
* Blast "blasted by (static electricity)" with static electricity.Steve Melenchuk2014-02-261-5/+18
* Introduce a mons_is_player_shadow() to help with an ASSERT.Steve Melenchuk2014-02-231-1/+1
* Vehumet wrath: employ actual conjurations, not just miscasts.Steve Melenchuk2014-02-161-3/+17
* Turn Portal Projectile into a durationChris Campbell2014-02-091-0/+1
* Credit drowned soul deaths properly.Steve Melenchuk2014-02-081-0/+2
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-0/+3
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| * Demonspawn warmonger: Sap Magic.Steve Melenchuk2014-01-211-0/+2
| * Demonspawn blood saint: Legendary Destruction and support spells.Steve Melenchuk2014-01-211-0/+1
* | New monster spell: VirulenceDracoOmega2014-01-281-0/+1
* | Revamp manticoresDracoOmega2014-01-281-1/+5
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* Correctly credit conjured ball lightning kills (#8007).Steve Melenchuk2014-01-191-0/+1
* Merge branch 'shadow-god'Steve Melenchuk2014-01-141-1/+4
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| * Adjustments to Shadow Form.Steve Melenchuk2014-01-131-1/+1
| * Special-case death message if your shadow action kills you.Steve Melenchuk2014-01-101-0/+3
* | End the spirit howl. Permanently.Adam Borowski2014-01-151-1/+0
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* hiscores: Read killer_flags back inSamuel Bronson2013-12-261-1/+4
* hiscores: log whether killer is a uniqueSamuel Bronson2013-12-251-0/+13
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-1/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-3/+0
* Remove Mislead.Adam Borowski2013-12-151-7/+0
* Remove an extra newline in death descriptions under certain conditions.gammafunk2013-12-141-1/+1
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-4/+4
* Use the correct title in scorefile_entry stuff.elliptic2013-12-091-7/+6
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-2/+2
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-4/+4