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* Overlay tiles in menu with tiles for being equipped/cursed/melded, thej-p-e-g2009-03-141-3/+43
* Generalize the menu toggle from InvMenu to Menu and use it to properlyj-p-e-g2009-03-111-8/+1
* Greatly improve 'V' command:j-p-e-g2009-03-101-2/+10
* Call flush_prev_message() in prompt_invent_item().j-p-e-g2009-03-091-0/+2
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-14/+13
* Fix 2603266: Additional '(' needed for cycling ammo after emptying thej-p-e-g2009-02-221-5/+10
* Fix [1974504]: eating from the floor did not respect !e.haranp2009-02-081-1/+2
* * Fix 2477235: Use inscription check when switching back from butcheringj-p-e-g2009-01-141-10/+11
* FR #2483700: give a better message than "You are not carrying any armour" whenzelgadis2009-01-131-1/+36
* Fix 2493899: colour tags in inventory after using 'V'.j-p-e-g2009-01-081-2/+0
* Implement FR 2489034: Disallow known scrolls of enchantj-p-e-g2009-01-081-1/+1
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-0/+2
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Tile menus now support multiple tiles per entry (see MenuEntry::get_tiles).ennewalker2009-01-031-4/+8
* Allow tiles in 'V' menu, at least for items - the menu structure can'tj-p-e-g2009-01-031-1/+22
* drop_filter can now match against the same keywords as menu_colour, minus thezelgadis2008-12-311-0/+5
* * Fix charge/enchantment description leaking information aboutj-p-e-g2008-12-301-1/+1
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-2/+2
* [2462140] Reverting previous check in to add more lines to the help menus. T...ennewalker2008-12-241-2/+1
* Increasing the amount of text on screen for tiles help menus by separating ou...ennewalker2008-12-241-0/+1
* Breaks savefile compatibility.zelgadis2008-12-071-1/+2
* * Add icons for weapon brands, mostly borrowing from potions/wands andj-p-e-g2008-11-281-9/+8
* * Fixed a few issues with transformations.j-p-e-g2008-11-281-1/+1
* Implement FR 1894211: All transformations will now cause your equipmentj-p-e-g2008-10-261-2/+5
* More graphical menu improvements. Inventory menus now have columns. Long en...ennewalker2008-10-251-0/+7
* Support for inline graphics and mouse input on menus.ennewalker2008-10-161-11/+10
* Rewrite of beam.cc: put all beam data in one place. Might be buggy.haranp2008-10-091-3/+3
* 2026956: only prompt for sharp weapons in butchery.haranp2008-09-211-1/+6
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-8/+0
* Fix 2033249: endgame and shop inventory browsing didn't allow examiningharanp2008-07-301-2/+2
* Fix 2029792: drop menu lets you choose more than the amount of the item.haranp2008-07-301-0/+7
* Massive overhaul to move towards coord_def().haranp2008-07-301-2/+2
* Bug 2031257: can't fire-no-quiver ('F') if there are no thorwable itemszelgadis2008-07-291-0/+6
* Fix Evaporate prompt doing the opposite of the player's answer.j-p-e-g2008-07-151-0/+2
* Fix bad potions not counting as useless and thus being auto-picked up.j-p-e-g2008-07-151-1/+2
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-18/+2
* Update pdf files.j-p-e-g2008-07-131-0/+6
* When reading a "modification scroll" (prompt: Use on which item?)j-p-e-g2008-06-301-23/+27
* Use "!Q" inscription to force a prompt before quivering an item instead ofzelgadis2008-06-271-0/+1
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-18/+17
* Tweak quiver command some more (allow clearing quiver).j-p-e-g2008-06-241-4/+6
* Modify quiver to only quiver ammunition explicitly chosen by the playerj-p-e-g2008-06-241-1/+25
* Change quiver output to that of the next item actually fired. Currentlyj-p-e-g2008-06-241-2/+2
* FR 1993535: If asking the user for an item, and the player has none of thezelgadis2008-06-241-48/+84
* More specific messages than just "You aren't carrying any such object."zelgadis2008-06-241-0/+28
* Move pickup_butcher_tool.txt into (the recently freed) pickup.lua, j-p-e-g2008-06-101-5/+8
* Fix zombies of wrong habitat on land. It turns out that all thosej-p-e-g2008-06-041-7/+14
* Remove unneeded blank line.dolorous2008-06-031-1/+0
* Don't include items in drop filter if they're cursed and equipped, or ifzelgadis2008-06-031-0/+21
* Remove commented out code, and document my changes.j-p-e-g2008-05-311-39/+0