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* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-3/+3
* Move rot_player() to player::rot() (Zaba)Adam Borowski2009-11-051-1/+1
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-0/+4
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-021-8/+10
* Give +Invis the same treatment as +LevStefan O'Rear2009-11-021-0/+3
* Removing +Lev items cancels levitationStefan O'Rear2009-11-021-0/+4
* Extend potions of resistance to same duration as might. [FR 2885026]Adam Borowski2009-10-251-4/+4
* Do nothing if unwielding a non-weapon artefactMatthew Cline2009-10-241-2/+4
* Don't use invisibility items when pointlessMatthew Cline2009-10-241-4/+25
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Clean up some unused #includesAdam Borowski2009-10-221-1/+0
* Add missing Chronos conducts for hasting yourself, casting swiftness,Adam Borowski2009-10-211-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Make default LOS configurable.Robert Vollmert2009-10-171-1/+2
* Naming consistency.Robert Vollmert2009-10-171-1/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-161-4/+4
* Fix bug [2874791], Merfolk stat change issuesCharles Otto2009-10-161-0/+9
* it_use2.cc: remove bad 'const' qualifier on variable declarationSteven Noonan2009-10-151-3/+4
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+16
* A bug fix commit! (I didn't do one of these in a while...)j-p-e-g2009-09-131-1/+2
* Commit several patches:j-p-e-g2009-09-131-0/+44
* Fix 2822832: temporary brands not being removed when thrown with LRET_FUMBLEDj-p-e-g2009-07-201-1/+1
* * Moved most hard-coded non-standard unrandart behaviour to art-func.h,zelgadis2009-06-271-35/+22
* Replace "is_random_artefact()" with "is_artefact()" in a few places wherezelgadis2009-06-251-3/+3
* Remove "#define SPWPN_FOOBAR UNRAND_FOOBAR" backwards compatibility forzelgadis2009-06-251-5/+4
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-4/+4
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-19/+19
* Add punctuation fix.dolorous2009-04-231-1/+1
* Add minor cosmetic fixes. Also, tweak the message for when non-chunk dolorous2009-04-231-5/+5
* * Fix compilation.j-p-e-g2009-04-121-1/+7
* * Allow viewing known items from "Use on what item?" scroll prompt.j-p-e-g2009-04-111-7/+10
* Fix the amulet of the gourmand autoid when drinking potions of blood.dolorous2009-03-061-1/+4
* Add spacing fixes.dolorous2009-02-231-1/+1
* Simplify.dolorous2009-02-231-4/+1
* Adjust handling of blood potion nutrition again.dolorous2009-02-231-8/+9
* Fix inverted logic when checking if the player likes chunks.dolorous2009-02-221-1/+1
* Fix gourmand checks regarding potions of blood.dolorous2009-02-221-0/+1
* Clean up nutrition-related functions a bit, and handle non-vampires' dolorous2009-02-081-10/+14
* Redo potions of magic again. They are now effectively potions of heal woundsharanp2009-02-081-13/+2
* Add whitespace fixes.dolorous2009-02-051-1/+1
* Clean up potion effects as per [2544231]; get rid of the "power == 40 meansharanp2009-01-291-25/+17
* Potion of magic changed to restore all MP and rarely boost maximum MP.haranp2009-01-291-10/+11
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-1/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-1/+2
* * Fixed a few issues with transformations.j-p-e-g2008-11-281-1/+0
* Fix [2253304]: Allow potions of gain [stat] to work in spite of mutation dolorous2008-11-251-3/+3
* Amulet of controlled flight also IDs when being put on while levitating.haranp2008-10-121-6/+8