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path: root/crawl-ref/source/item_use.cc
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* Make magic mapping reliably reveal the entire mapNicholas Feinberg2014-08-131-1/+1
* Remove a useless harmful-chunk-eating promptNicholas Feinberg2014-08-111-56/+3
* Don't let forms unmark aux armour as useless (#8854)Neil Moore2014-08-051-6/+6
* Hide a hack better.Shmuale Mark2014-08-031-1/+1
* Make an array static and check its size.Neil Moore2014-07-301-1/+2
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Make Sublimation of Blood only effective when cast on the playerChris Campbell2014-07-231-8/+0
* New Gozag wrath effect: potion failurereaverb2014-07-191-0/+10
* Don't add an extra turn's delay to donning/doffing armourNicholas Feinberg2014-07-181-0/+2
* Fix an incorrect commentNicholas Feinberg2014-07-181-1/+1
* Make armour swapping take a fixed turn countNicholas Feinberg2014-07-181-10/+7
* Refactor duplicate code from can_wield()Nicholas Feinberg2014-07-131-36/+1
* Refactor item handedness codeNicholas Feinberg2014-07-131-1/+1
* Clean up ?blinkNicholas Feinberg2014-07-061-11/+3
* Make scroll of vulnerability only apply -MR.Shmuale Mark2014-07-061-7/+1
* Re-fix ?ew not marking items uncursed (8653)Nicholas Feinberg2014-07-051-1/+2
* Don't try to swap to unwieldable large rocks, either.Neil Moore2014-07-051-1/+3
* Make vorpal a more common result from ?brand weaponChris Campbell2014-07-021-1/+1
* Split butchering/bottling into a new fileNicholas Feinberg2014-07-011-0/+1
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-0/+1
* Remove an unused function (gammafunk).Shmuale Mark2014-06-301-1/+1
* Rename 'mesclr()' to 'clear_messages()'reaverb2014-06-221-6/+6
* Revert "Re-add a failure chance for enchanting weapons (Nomi)"reaverb2014-06-161-2/+1
* Re-add a failure chance for enchanting weapons (Nomi)Nicholas Feinberg2014-06-161-1/+2
* Fix messaging when enchanting weapons via god blessingChris Campbell2014-06-151-4/+5
* Make enchant weapon scrolls always succeed, reduce generationChris Campbell2014-06-151-7/+6
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-4/+4
* Plus2: Combine all three enchant weapon scrollsChris Oelmueller2014-06-141-58/+24
* Remove two more references to missile enchantmentChris Oelmueller2014-06-141-4/+3
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-1/+0
* More fixes for temporary brands.Shmuale Mark2014-06-121-2/+3
* Allow temporary branding to go over a permanent brand.Shmuale Mark2014-06-121-1/+3
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-2/+2
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-2/+2
* Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-5/+2
* Add an option for more consistent prompt behaviour when changing jewelleryChris Campbell2014-06-101-18/+119
* Remove vestiges of Simulacrum-chunk interactions.Neil Moore2014-06-091-13/+5
* Adjust a vampire help messageChris Campbell2014-06-071-1/+1
* Mark artefact armour known-uncursed after enchanting (#8653)Neil Moore2014-06-071-11/+9
* Mark weapons as known-uncursed after enchanting (#8653)Neil Moore2014-06-071-1/+1
* Always formally identify the brand of a weapon on rebrandingreaverb2014-05-311-0/+2
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-0/+6
* Remove two checks based on item mass.Shmuale Mark2014-05-261-5/+7
* Remove the Vorpal special case for branding unbranded weapons.reaverb2014-05-221-5/+1
* Revert "Make blurry vision mut cause scroll reading to take more time."reaverb2014-05-221-4/+8
* Make blurry vision mut cause scroll reading to take more time.reaverb2014-05-221-8/+4
* Distinguish artefact from non- when swapping rings (#8062)Neil Moore2014-05-201-1/+1
* Don't allow wielding an item that's too large while transformed.Shmuale Mark2014-05-191-1/+1