| Commit message (Collapse) | Author | Age | Files | Lines |
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Use puff of fire/ice tiles for ammo of flame/ice being fired.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6169 c06c8d41-db1a-0410-9941-cceddc491573
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choose your projectiles and are no longer prompted when "firing through"
friendlies. (FR 1816789)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5615 c06c8d41-db1a-0410-9941-cceddc491573
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suggested by dolorous in BR 1977925, and turn coloured draconian
corpses into plain draconian skeletons. Same when the game attempts
to create coloured draconian skeletons or simulacrums.
Added autoinscription to the single inscription command ('{') - this is
necessary for items with long descriptions that can't autoinscribed
otherwise.
Added a small hack to make death cobs (%) appear correctly in the monster
list.
The rest is cleanup, I believe.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5376 c06c8d41-db1a-0410-9941-cceddc491573
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drains it gets don't kill you. This is somewhat of a hack, but there
doesn't seem to be a better way right now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4278 c06c8d41-db1a-0410-9941-cceddc491573
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+ _fire_prompt_for_item returns -1, not ENDOFPACK
+ remove _fire_get_noitem_reason()
+ remove get_current_fire_item()
+ fix get_next_fire_item
+ remove _get_fire_order()
+ remove _fire_item_matches()
+ verify: no use of ENDOFPACK, use -1
+ on_item_fired
- implement: tags stuff
+ bug: wielding sling with stones = empty quiver
- bug: wield sling, no quiver, pick up stones: should quiver
+ bug: wield sling, pick up stones: update # stones
+ bug: wield sling, stones quivered, drop stones: should update
- feature: explicitly dropping all of ammo stack should remove it from quiver
- move get_next_fire_item into quiver.cc?
- remove: fire_quiver_best
- remove: you.quiver
- rename: you.quiver_change -> you.redraw_quiver
- test no item because of fire_order_begin, =f, etc
- find better place for on_weapon_changed
- polish Qv: display, the command change
- PROBLEM: cast_portal_projectile uses empty quiver slot? (test this)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4191 c06c8d41-db1a-0410-9941-cceddc491573
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always sorted to the end. Now it's controllable. Default is still
to the end, but not for any real reason. Updated docs and init.txt.
- Replace reduncant inscription docs from crawl_options.txt with a pointer
to crawl_manual.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3854 c06c8d41-db1a-0410-9941-cceddc491573
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by two points (either this or armor enchantment blessing can occur, with
5% rarity). Whether to-hit or to-damage is chosen is random. Split
handling of weapon enchantment into enchant_weapon() for the generic
item routines, and handle_enchant_weapon() for the player-specific
routines. Furthermore, make enchant_weapon() and enchant_armour() more
similar in terms of structure.
Also, in bless_follower(), store the blessing description and monster
name in std::strings instead of const char*'s.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3839 c06c8d41-db1a-0410-9941-cceddc491573
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two points, or at least uncursing them (5% chance, to discourage
killings for armor; the probability of healing has been dropped to 90%).
In the process, split out and generalize the code to enchant armor to
not be so player-specific; now, handle_enchant_armour() contains the
player-specific portion, and enchant_armour() contains the rest.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3798 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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- Fire interface cycles through all items in fire order...
- ...and it cycles through items with +f inscription
(will add docs if we like it, remove +f if not)
- Fix '(' in fire interface; it cycled the wrong way.
- Did not fix: "Awkwardly throwing (Ctrl-N, Ctrl-P, i: etc)" takes up too much room.
This comes up when using +f
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3521 c06c8d41-db1a-0410-9941-cceddc491573
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?recharging, ?enchant armour and ?identify.
If you read one of these scrolls and the type isn't known yet you are
prompted with "Modify which item?" (better message needed!) and get to
choose from the entire inventory.
If the chosen item can be usefully "modified" by the scroll (unID'd item
for identify, wand for recharging, enchantable armour for EA) the usual
effect takes place and the scroll is identified. (Reading other scrolls
of the same type will then only offer a more sensible selection of items.)
Otherwise, nothing happens.
Further, recharging and enchant armour now allow direct choice of the
item in question, and it doesn't even have to be wielded or worn.
I think this change actually makes the id game more interesting and also
improves the interface. Gameplay might dictate that we reintroduce the
"armour needs to be worn" rule, but that remains to be seen until after
some more playtesting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3514 c06c8d41-db1a-0410-9941-cceddc491573
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Patch 1901093
Merge 't' functionality into 'f'.
Firing interface allows selection of inventory item by hitting 'i'.
Items selected through the inventory interface will not be quivered.
Firing interface prints "Firing", "Throwing", "Awkwardly throwing"
depending on the item selected.
In-game documentation and manual updated.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3482 c06c8d41-db1a-0410-9941-cceddc491573
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or to drink blood from for vampires
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3313 c06c8d41-db1a-0410-9941-cceddc491573
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preferred ammo for bow, crossbow, hand crossbow, blowgun,
sling, and non-launchers. Breaks saves. (Was Bug 1872821.)
Also fix 1858916: update EV when paralysis is over
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3285 c06c8d41-db1a-0410-9941-cceddc491573
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Fix assertion error when unwielding items.
FR 1838216: Make R-click on map *really* show grid information.
FR 1838219: Add more diverse action verbs for items in inventory
("eat", "unwield" etc. rather than plain "use") and
allow memorizing by L-clicking on books.
Bug 1858432: Show 0 charge icon for empty but unID'd wands.
Also:
Don't regard enslavement on friendlies as attack attempt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3264 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
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code as weapons of returning, but such ammunition has the same chance of
being randomly destroyed when thrown as non-returning ammunition. Note
that the brand is not actually generated anywhere yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3024 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3016 c06c8d41-db1a-0410-9941-cceddc491573
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courtesy of maiermirk (1829976, 1831190).
This includes a lot of spacing changes, updates of
some examples and moving around some options into more
sensible groupings.
Highlights:
* add returning weapons to fire_order list
and allow fire_order to use += on new lines
(This should solve the second part of 1829475.)
* heap_brand now defaults to "reverse"
* detected_item_colour defaults to green
Also s/artifact/artefact.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2874 c06c8d41-db1a-0410-9941-cceddc491573
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with a stat property that will be fatal.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2839 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2708 c06c8d41-db1a-0410-9941-cceddc491573
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wearing the randart. Breaks savefile compatibility for saved games
containing any randarts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2403 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1961 c06c8d41-db1a-0410-9941-cceddc491573
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- ^P/^N change the selected missile, but only within a fire_order slot.
i.e., if you're wielding a launcher and have "launcher" first in your
fire order, ^N and ^P will cycle only through suitable launcher ammo.
- If you use ^P or ^N to change the default missiles offered, that choice
gets saved as your quiver (unless you cancel targeting).
- Fire always offers the quivered item first, if appropriate (so if
you have darts quivered and try to shoot from a bow, the darts will
not be offered).
Breaks save compatibility (quiver is saved).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1854 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1814 c06c8d41-db1a-0410-9941-cceddc491573
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Damnation will no longer work in Abyss/Pan/Lab.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1747 c06c8d41-db1a-0410-9941-cceddc491573
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Hopefully I didn't break the fsim_ranged code in the process.
PP is now arbitrarily stuck into Spatial Translocations; it will
be moved out when we add a Book of Archery.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1670 c06c8d41-db1a-0410-9941-cceddc491573
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Turn off mp_warning by default.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@990 c06c8d41-db1a-0410-9941-cceddc491573
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still fairly tangled, but they're better than the old monster. The idea is to
also put monster-vs-player and monster-vs-monster into the melee_attack
framework so that refactoring combat code with elements of 4.1 becomes easier.
This is a big refactoring, so it's likely to be buggy. Some of the combat
diagnostics - notably the damage rolls - are also AWOL. Will fix going forward.
Note: The combat code is still classic b26.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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