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path: root/crawl-ref/source/itemprop.cc
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* Adjust ranged weapons slightlyNicholas Feinberg2014-08-061-3/+3
* Hide a hack better.Shmuale Mark2014-08-031-1/+1
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Fix compilation, de-inline a function.Neil Moore2014-07-151-0/+7
* Make str_to_weapon use existing item dataTanner Swett2014-07-141-0/+21
* More ranged tweaksNicholas Feinberg2014-07-131-4/+4
* Tweak triple crossbowsNicholas Feinberg2014-07-131-1/+1
* Compress blank lines.Neil Moore2014-07-131-3/+0
* Don't crash when wielding non-weapons with a shield.Neil Moore2014-07-131-3/+2
* Factor out ammo_type_destroy_chance() into Missile_prop[]Nicholas Feinberg2014-07-131-37/+12
* Factor weapon_rarity() out into Weapon_prop[]Nicholas Feinberg2014-07-131-142/+59
* Rebalance crossbowsNicholas Feinberg2014-07-131-6/+13
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-9/+54
* Make greatslings 2-handed for spriggansNicholas Feinberg2014-07-131-1/+1
* Refactor item handedness codeNicholas Feinberg2014-07-131-107/+74
* Remove code for wielding corpsesNicholas Feinberg2014-07-131-4/+0
* Display less misleading sling base damageNicholas Feinberg2014-07-101-0/+11
* Partially refactor mulchingNicholas Feinberg2014-07-101-0/+64
* RefactorNicholas Feinberg2014-07-101-6/+9
* Comment fixes.Shmuale Mark2014-07-101-10/+10
* Rebalance bowsNicholas Feinberg2014-07-091-3/+3
* Rebalance slingsNicholas Feinberg2014-07-091-3/+11
* Refactor weapon property codeNicholas Feinberg2014-07-091-34/+67
* Reformat.Neil Moore2014-07-051-4/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+30
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-6/+6
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-2/+0
* Allow gods to rebrand blessed weapons againChris Campbell2014-06-121-2/+4
* More fixes for temporary brands.Shmuale Mark2014-06-121-0/+3
* Allow temporary branding to go over a permanent brand.Shmuale Mark2014-06-121-6/+0
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-0/+1
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| * The start: don't let monsters pick up items you've seen.Shmuale Mark2014-05-281-0/+1
* | Fix some infelicities in armour enchantability check.Neil Moore2014-06-071-5/+8
* | Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-4/+4
* | Increase shield enchantment limitsNicholas Feinberg2014-06-031-2/+8
* | Remove darts.Shmuale Mark2014-05-301-3/+7
* | Correct some doxygen blocks.Neil Moore2014-05-291-1/+1
* | Refactor a bit.Neil Moore2014-05-291-5/+22
* | Reduce fruit amounts, increase nutrition.Shmuale Mark2014-05-291-1/+1
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* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-5/+26
* Remove player burden and carrying capacitygammafunk2014-05-261-0/+6
* Remove a now-unnecessary field of food_def.Neil Moore2014-05-261-34/+24
* Remove some foods.Shmuale Mark2014-05-261-15/+15
* Make some COMPILE_CHECK() s actually workreaverb2014-05-221-5/+5
* Fix a crashreaverb2014-05-221-0/+5
* Rename honeycombs royal jellies (PleasingFungus).Shmuale Mark2014-05-211-1/+1
* Remove Ambrosiareaverb2014-05-211-1/+0
* Remove royal jelliesreaverb2014-05-211-1/+0
* Make a type more correct (geekosaur)Neil Moore2014-05-141-2/+2
* Allow enchanting/recharging/(un)cursing melded equipment (#6841)Neil Moore2014-05-131-11/+0