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path: root/crawl-ref/source/itemprop.h
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* Fix compilation, de-inline a function.Neil Moore2014-07-151-5/+1
* Make str_to_weapon use existing item dataTanner Swett2014-07-141-0/+7
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-2/+5
* Refactor item handedness codeNicholas Feinberg2014-07-131-3/+1
* Display less misleading sling base damageNicholas Feinberg2014-07-101-0/+1
* Partially refactor mulchingNicholas Feinberg2014-07-101-0/+4
* RefactorNicholas Feinberg2014-07-101-1/+2
* Refactor weapon property codeNicholas Feinberg2014-07-091-0/+4
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+1
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-1/+1
* Allow gods to rebrand blessed weapons againChris Campbell2014-06-121-1/+1
* Refactor a bit.Neil Moore2014-05-291-0/+1
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-1/+2
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Make skill training restrictions depend on carried instead of equipped itemsChris Campbell2014-04-091-1/+0
* Remove throwing net degradation, instead mulch probabilisticallyDracoOmega2014-03-121-1/+0
* Don't generate racial armourChris Oelmueller2014-03-061-5/+2
* Rework the Horn of Geryon as an xp-charged evocable.gammafunk2014-02-281-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Dewing dehorn deplume helmets.Adam Borowski2013-12-181-4/+0
* Throw the gauntlets.Adam Borowski2013-11-301-3/+0
* Merge branch 'master' into dwantspubby2013-08-311-1/+3
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| * Make scrolls of vorpalise weapon target a weapon without having to wield itMarvinPA2013-08-211-0/+2
| * Let homunculi and souplings fizz away.Adam Borowski2013-07-161-1/+0
| * Simplify is_melee_weapon and move it out of fight.ccNeil Moore2013-06-191-0/+1
* | Create Formicid species and monsters.pubby2013-08-251-3/+4
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* Simplify with food_is_meaty, food_is_veggie functions.Neil Moore2013-05-271-0/+4
* Implement elemental evoker recharge via xp gainDracoOmega2013-05-261-0/+2
* Purge the code for recharging weapons.Adam Borowski2013-04-261-2/+1
* Add PURE/IMMUTABLE to many functions in itemprop.h and refine a few types.Samuel Bronson2013-03-301-94/+97
* Make a few functions static or gone.Adam Borowski2013-03-141-1/+0
* Axe a number of unused functions.Adam Borowski2012-11-241-2/+0
* Simplify and reformat convert2good().Adam Borowski2012-11-201-1/+1
* Purge some fruit_mask cruft.Adam Borowski2012-08-291-1/+0
* Use std namespace.Raphael Langella2012-08-261-4/+4
* Don't use two misleading schemes for reach ranges.Adam Borowski2012-06-261-1/+0
* Make a bunch of functions static or gone.Adam Borowski2012-06-231-3/+0
* Remove spaces between function identifiers and arguments lists.Adam Borowski2012-06-211-4/+4
* Allow monsters to wear rings and amulets.Steve Melenchuk2012-06-121-0/+8
* Make staves and rods separate object classes.Adam Borowski2012-06-121-4/+7
* Make some functions static/gone.Adam Borowski2012-06-021-1/+0
* Make all missile brands visible.Adam Borowski2012-05-081-1/+0
* Once you have seen a +3 dart of flame, id all of those on sight.Adam Borowski2012-05-051-0/+1
* Make a few more functions static/gone.Adam Borowski2012-04-231-2/+0
* Axe a bunch of unused functions.Adam Borowski2012-04-171-7/+0
* Make another bunch of functions static or deleted.Adam Borowski2012-03-211-8/+0
* Add utility function is_giant_club_type(); use it for giant club special cases.David Lawrence Ramsey2011-11-251-0/+1
* Use proper type declarations for brand_type.Adam Borowski2011-10-311-1/+1
* Externalize the function to determine the player's item race flag.Adam Borowski2011-10-281-0/+1