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itemprop.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix compilation, de-inline a function.
Neil Moore
2014-07-15
1
-5
/
+1
*
Make str_to_weapon use existing item data
Tanner Swett
2014-07-14
1
-0
/
+7
*
Refactor weapon_skill()
Nicholas Feinberg
2014-07-13
1
-2
/
+5
*
Refactor item handedness code
Nicholas Feinberg
2014-07-13
1
-3
/
+1
*
Display less misleading sling base damage
Nicholas Feinberg
2014-07-10
1
-0
/
+1
*
Partially refactor mulching
Nicholas Feinberg
2014-07-10
1
-0
/
+4
*
Refactor
Nicholas Feinberg
2014-07-10
1
-1
/
+2
*
Refactor weapon property code
Nicholas Feinberg
2014-07-09
1
-0
/
+4
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-0
/
+1
*
Simplify some code now that slaying only uses item.plus
Chris Oelmueller
2014-06-13
1
-1
/
+1
*
Allow gods to rebrand blessed weapons again
Chris Campbell
2014-06-12
1
-1
/
+1
*
Refactor a bit.
Neil Moore
2014-05-29
1
-0
/
+1
*
Make corpses and skeletons stationary items (minmay)
gammafunk
2014-05-26
1
-1
/
+2
*
Chance function(void) to function()
reaverb
2014-05-24
1
-1
/
+1
*
Move mon death stuff from mon-stuff.cc to mon-death.cc.
Shmuale Mark
2014-04-12
1
-0
/
+1
*
Make skill training restrictions depend on carried instead of equipped items
Chris Campbell
2014-04-09
1
-1
/
+0
*
Remove throwing net degradation, instead mulch probabilistically
DracoOmega
2014-03-12
1
-1
/
+0
*
Don't generate racial armour
Chris Oelmueller
2014-03-06
1
-5
/
+2
*
Rework the Horn of Geryon as an xp-charged evocable.
gammafunk
2014-02-28
1
-1
/
+1
*
Drop double newlines where they seem to serve no purpose.
Adam Borowski
2013-12-21
1
-1
/
+0
*
Dewing dehorn deplume helmets.
Adam Borowski
2013-12-18
1
-4
/
+0
*
Throw the gauntlets.
Adam Borowski
2013-11-30
1
-3
/
+0
*
Merge branch 'master' into dwants
pubby
2013-08-31
1
-1
/
+3
|
\
|
*
Make scrolls of vorpalise weapon target a weapon without having to wield it
MarvinPA
2013-08-21
1
-0
/
+2
|
*
Let homunculi and souplings fizz away.
Adam Borowski
2013-07-16
1
-1
/
+0
|
*
Simplify is_melee_weapon and move it out of fight.cc
Neil Moore
2013-06-19
1
-0
/
+1
*
|
Create Formicid species and monsters.
pubby
2013-08-25
1
-3
/
+4
|
/
*
Simplify with food_is_meaty, food_is_veggie functions.
Neil Moore
2013-05-27
1
-0
/
+4
*
Implement elemental evoker recharge via xp gain
DracoOmega
2013-05-26
1
-0
/
+2
*
Purge the code for recharging weapons.
Adam Borowski
2013-04-26
1
-2
/
+1
*
Add PURE/IMMUTABLE to many functions in itemprop.h and refine a few types.
Samuel Bronson
2013-03-30
1
-94
/
+97
*
Make a few functions static or gone.
Adam Borowski
2013-03-14
1
-1
/
+0
*
Axe a number of unused functions.
Adam Borowski
2012-11-24
1
-2
/
+0
*
Simplify and reformat convert2good().
Adam Borowski
2012-11-20
1
-1
/
+1
*
Purge some fruit_mask cruft.
Adam Borowski
2012-08-29
1
-1
/
+0
*
Use std namespace.
Raphael Langella
2012-08-26
1
-4
/
+4
*
Don't use two misleading schemes for reach ranges.
Adam Borowski
2012-06-26
1
-1
/
+0
*
Make a bunch of functions static or gone.
Adam Borowski
2012-06-23
1
-3
/
+0
*
Remove spaces between function identifiers and arguments lists.
Adam Borowski
2012-06-21
1
-4
/
+4
*
Allow monsters to wear rings and amulets.
Steve Melenchuk
2012-06-12
1
-0
/
+8
*
Make staves and rods separate object classes.
Adam Borowski
2012-06-12
1
-4
/
+7
*
Make some functions static/gone.
Adam Borowski
2012-06-02
1
-1
/
+0
*
Make all missile brands visible.
Adam Borowski
2012-05-08
1
-1
/
+0
*
Once you have seen a +3 dart of flame, id all of those on sight.
Adam Borowski
2012-05-05
1
-0
/
+1
*
Make a few more functions static/gone.
Adam Borowski
2012-04-23
1
-2
/
+0
*
Axe a bunch of unused functions.
Adam Borowski
2012-04-17
1
-7
/
+0
*
Make another bunch of functions static or deleted.
Adam Borowski
2012-03-21
1
-8
/
+0
*
Add utility function is_giant_club_type(); use it for giant club special cases.
David Lawrence Ramsey
2011-11-25
1
-0
/
+1
*
Use proper type declarations for brand_type.
Adam Borowski
2011-10-31
1
-1
/
+1
*
Externalize the function to determine the player's item race flag.
Adam Borowski
2011-10-28
1
-0
/
+1
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