| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | * Fix some bugs for the autoexclusion I forgot to commit last weekend. | j-p-e-g | 2008-10-11 | 1 | -0/+2 |
* | Decouple zap_type from wand_type prepatory to a big beam() rewrite. | haranp | 2008-10-09 | 1 | -12/+25 |
* | Redid monster death idiom so that monsters::hurt can implicitly | haranp | 2008-10-04 | 1 | -4/+0 |
* | Mark quivered items as equipped (interface only, not gameplay.) | haranp | 2008-09-30 | 1 | -12/+5 |
* | Fix 2134320: mummy curse had disappeared. | haranp | 2008-09-29 | 1 | -1/+1 |
* | Add whitespace fixes. | dolorous | 2008-09-28 | 1 | -2/+2 |
* | Fix 2111406, 2058865: stacking interacting badly with allies. | haranp | 2008-09-20 | 1 | -1/+1 |
* | God-gifted (i.e. Nemelex-gifted) decks now ID after one card if it's not | haranp | 2008-09-14 | 1 | -0/+15 |
* | Remove pre-Stone Soup change history from source files, and push it all | j-p-e-g | 2008-09-14 | 1 | -12/+0 |
* | Fix 2059618: god gifts were not autoinscribed. | haranp | 2008-09-12 | 1 | -4/+12 |
* | [2029973] Saner autopickup exceptions (doy). | dshaligram | 2008-09-02 | 1 | -29/+10 |
* | Apply Yelve Yakut's patch (2020369) to list monsters and items in view. | j-p-e-g | 2008-08-02 | 1 | -10/+8 |
* | Fix 2029792: drop menu lets you choose more than the amount of the item. | haranp | 2008-07-30 | 1 | -1/+1 |
* | Massive overhaul to move towards coord_def(). | haranp | 2008-07-30 | 1 | -88/+64 |
* | More cleanups and fixes. | haranp | 2008-07-23 | 1 | -4/+4 |
* | Massive change from using x and y to using coord_defs(). Not quite tested, | haranp | 2008-07-22 | 1 | -59/+62 |
* | Fix item_is_equipped() identifying nonequipped as equipped. | haranp | 2008-07-17 | 1 | -3/+1 |
* | Refix food eating issue bug introduced by my previous fix of it. | haranp | 2008-07-17 | 1 | -2/+4 |
* | Fix dangling inscription for coagulated blood. | j-p-e-g | 2008-07-15 | 1 | -2/+1 |
* | Large tiles-related changes. Platform-specific rendering removed and replace... | ennewalker | 2008-07-15 | 1 | -5/+2 |
* | Fix 2008976: Unlinked items after area_shift() | j-p-e-g | 2008-07-08 | 1 | -2/+12 |
* | Another clean up, and add some new weapon speech. | j-p-e-g | 2008-07-07 | 1 | -8/+8 |
* | Fix bug introduced in r6347 (oops): igrd wasn't being cleaned when moving. | haranp | 2008-07-02 | 1 | -0/+2 |
* | Many code cleanups, mostly involving using stack_iterator and | haranp | 2008-07-02 | 1 | -72/+36 |
* | Revert the change on ammo handling for Tiles, and replace it with a more | j-p-e-g | 2008-07-02 | 1 | -3/+3 |
* | Force quiver to attempt to use the exact same item in inventory (slot | j-p-e-g | 2008-06-29 | 1 | -15/+18 |
* | Disallow quivering equipped items. (You can still (fi)re your wielded | j-p-e-g | 2008-06-26 | 1 | -1/+1 |
* | Misc. minor cleanups. (Yes, a huge amount of them but still...) | j-p-e-g | 2008-06-26 | 1 | -43/+39 |
* | Change quiver output to that of the next item actually fired. Currently | j-p-e-g | 2008-06-24 | 1 | -4/+4 |
* | note_items now only notes when items are identified. NOTE_GET_ITEM is | zelgadis | 2008-06-19 | 1 | -14/+7 |
* | General code cleanups. | haranp | 2008-06-15 | 1 | -18/+9 |
* | Produce a proper prompt when dropping 15 of 25 arrows inscribed with !d. | haranp | 2008-06-15 | 1 | -2/+21 |
* | Fix 1948131: Quiver slot name wraps around the screen. | j-p-e-g | 2008-06-15 | 1 | -2/+2 |
* | Added several new tutorial triggers including information on being caught | j-p-e-g | 2008-06-13 | 1 | -1/+1 |
* | Use _autopickup_item_name() when determing whether to auto-inscribe an | zelgadis | 2008-06-12 | 1 | -2/+4 |
* | Extend monster pathfinding to monsters circumventing pools of deep water | j-p-e-g | 2008-06-11 | 1 | -5/+7 |
* | Enable monsters to move around glass structures if they can see the | j-p-e-g | 2008-06-10 | 1 | -3/+0 |
* | Move pickup_butcher_tool.txt into (the recently freed) pickup.lua, | j-p-e-g | 2008-06-10 | 1 | -0/+3 |
* | Restore capability of lua scripts to change autopickup behaviour so | zelgadis | 2008-06-10 | 1 | -0/+16 |
* | Remove pickup.lua. | j-p-e-g | 2008-06-09 | 1 | -7/+4 |
* | Yikes, so many files! And all I did was add more item evaluation | j-p-e-g | 2008-06-09 | 1 | -7/+10 |
* | Nerf damage of the bat transformation. Reduced from | j-p-e-g | 2008-06-07 | 1 | -5/+7 |
* | Implement pathfinding for monsters, using the A* algorithm. | j-p-e-g | 2008-06-04 | 1 | -1/+1 |
* | Fix a stupid bug I'd introduced when fixing another one. | j-p-e-g | 2008-06-02 | 1 | -16/+22 |
* | Consolidate all cases where corpses are turned into skeletons, as | j-p-e-g | 2008-05-31 | 1 | -72/+78 |
* | Modify menu_colour_item_prefix() to also handle stuff like contaminated | j-p-e-g | 2008-05-31 | 1 | -2/+0 |
* | Just for kicks, reuse monster property mname to name zombies/skeletons | j-p-e-g | 2008-05-30 | 1 | -7/+2 |
* | Twelve new tutorial events, plus examining a square with a cloud or | zelgadis | 2008-05-29 | 1 | -0/+2 |
* | Added "error" channel for runtime errors, and changed error messages that | zelgadis | 2008-05-27 | 1 | -2/+3 |
* | Abyssal rune tedium reduction: | dshaligram | 2008-05-26 | 1 | -1/+21 |