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path: root/crawl-ref/source/items.cc
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* no reason to be passing this in hereJesse Luehrs2014-08-141-5/+3
* Allow distinguishing inert from charged evoker item_infos.Neil Moore2014-08-061-0/+4
* Make food autopickup match the \ menu (Kvaak)Neil Moore2014-08-051-5/+0
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Move get_ch() from stuff.cc to macro.ccNicholas Feinberg2014-07-271-0/+1
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-1/+1
* Refactor a check to use is_ranged_weapon_type()Nicholas Feinberg2014-07-091-5/+1
* Adjust a comment (PleasingFungus)Neil Moore2014-07-071-4/+5
* Fix noted-get flag (PleasingFungus, doh)Neil Moore2014-07-071-2/+5
* Fix item_pickup triggers and rune/orb milestones.Neil Moore2014-07-071-4/+8
* Fix (?) blood potion stack mergingNicholas Feinberg2014-07-051-4/+7
* Don't call one corpse "several objects" (wheals)Neil Moore2014-07-061-1/+4
* Remove ISFLAG_DROPPED_BY_ALLY.Neil Moore2014-07-061-3/+2
* Reformat.Neil Moore2014-07-051-4/+5
* CommentNicholas Feinberg2014-07-051-0/+10
* ConstifyNicholas Feinberg2014-07-051-46/+45
* Refactor item pickup codeNicholas Feinberg2014-07-041-171/+227
* Refactor gozag wrath out of move_item_to_player()Nicholas Feinberg2014-07-041-39/+10
* Refactor bernoulli a bit.Neil Moore2014-07-041-1/+1
* Export blood-rot timeNicholas Feinberg2014-07-041-1/+1
* Fix a crash when picking up part of an item stack under Gozag wrath (|amethyst)Chris Campbell2014-07-021-2/+4
* Merge pickup_menu and pickup_menu_limit.Shmuale Mark2014-07-021-5/+4
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-0/+1
* Rename 'mesclr()' to 'clear_messages()'reaverb2014-06-221-1/+1
* Don't allow selling items via Gozag wrathChris Campbell2014-06-151-3/+2
* Update an outdated commentNicholas Feinberg2014-06-141-1/+1
* Plus2: (JEWEL/WPN) SimplifyChris Oelmueller2014-06-141-5/+5
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-3/+0
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-2/+0
* Diversify our fruit selection.ontoclasm2014-06-121-0/+2
* Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-4/+4
* Helmet tiles (roctavian, 8519)ontoclasm2014-06-021-0/+1
* More carefully chase item links in the pickup menu (#8603)Neil Moore2014-05-311-2/+8
* Correct some doxygen blocks.Neil Moore2014-05-291-6/+6
* Remove AQ_CARD_GENIE on TAG_MAJOR_VERSION bumpreaverb2014-05-291-2/+12
* Allow pickup with only stationary items on the ground.Neil Moore2014-05-291-2/+10
* Skip stationary items in menuless pickup.Neil Moore2014-05-291-0/+6
* Show stationary items in pickup menu (#8611)Neil Moore2014-05-291-6/+2
* Fix sacrificeable explore (gw, morik, #8608).Steve Melenchuk2014-05-271-1/+1
* Reduce the base chance of applying corrosion, ignore item enchantment for res...Chris Campbell2014-05-281-79/+0
* Place carrion below movable items in item stacksgammafunk2014-05-261-8/+48
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-26/+66
* Remove player burden and carrying capacitygammafunk2014-05-261-148/+27
* Remove some foods.Shmuale Mark2014-05-261-1/+1
* Chance function(void) to function()reaverb2014-05-241-3/+3
* Really fix Gozag gold detection (#8584).Steve Melenchuk2014-05-231-14/+21
* Rename honeycombs royal jellies (PleasingFungus).Shmuale Mark2014-05-211-1/+1
* Don't corrode spectral weapons (again)Chris Campbell2014-05-211-0/+7