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* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-16/+10
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+6
* Refactor / remove some less important / unnecessary Gozag code.Steve Melenchuk2014-05-111-38/+0
* Expose bitset's count function through FixedBitVector...Eduardo Gonzalez2014-05-091-7/+1
* Remove decks of dungeons and a number of now-unused cardsChris Campbell2014-05-091-4/+3
* Another item_to_spec special case.Steve Melenchuk2014-05-071-0/+2
* Redraw AC/EV/SH when gaining or losing Gozag's gold skill bonusChris Campbell2014-05-071-0/+2
* Fix a hiccup with Gozag shops and the sleeping ego.Steve Melenchuk2014-05-071-0/+2
* Gozag wrath: Taxation.Steve Melenchuk2014-05-071-0/+29
* Gozag wrath: the Curse of Gozag.Steve Melenchuk2014-05-071-0/+41
* Gozag: Call Merchant.Steve Melenchuk2014-05-071-0/+34
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+8
* Gozag: shift gold to top of piles.Steve Melenchuk2014-05-071-0/+15
* Remove some more djinn code.Shmuale Mark2014-04-101-26/+0
* Let Orb run spawns generate in all non-abyss locationsgammafunk2014-03-271-5/+0
* Also handle !* and !D inscriptions better with auto sacrifice.Pekka Lampila2014-03-121-1/+3
* Improve handling of =p and !p inscriptions with auto sacrifice.Pekka Lampila2014-03-121-1/+3
* Close colour tags in "Items here:".Neil Moore2014-03-071-3/+10
* Don't weight Nemelex decks based on the item type sacrificedChris Campbell2014-03-061-5/+3
* Remove some leftover references to racial equipmentChris Campbell2014-03-061-1/+1
* Don't generate racial armourChris Oelmueller2014-03-061-2/+1
* Rework the Horn of Geryon as an xp-charged evocable.gammafunk2014-02-281-1/+1
* Make autopickup toggling work for identified books.Sage2014-02-261-1/+4
* Remove the =k inscriptionChris Campbell2014-02-261-40/+10
* Remove djinn.wheals2014-02-241-0/+10
* Remove a reference to racial weaponsChris Campbell2014-02-241-18/+9
* Prevent autopickup on chunks dropped with auto_drop_chunks.Sage2014-02-231-0/+2
* Remove `drop_mode` setting and in-game toggle for `single` behaviorChris Oelmueller2014-02-081-5/+1
* Add a coloured flash when picking up a runePekka Lampila2014-01-301-0/+3
* Don't consider artefacts in maybe_identify_base_typePekka Lampila2014-01-301-0/+2
* Give a message when inventory item is identified in certain waysPekka Lampila2014-01-271-0/+2
* Fix setting needs_autopickup prop in maybe_identify_base_typePekka Lampila2014-01-271-3/+8
* Automatically identify the last unknown item in relevant base types.Sage2014-01-271-0/+71
* Make items needing autopickup prompt for sacrifice (#7838)Pekka Lampila2014-01-271-0/+1
* Make shadow melee immune to acid.Adam Borowski2014-01-181-0/+2
* Make pickup_menu_limit = 0 disable the menu altogether.Neil Moore2014-01-091-3/+4
* Menu for pickup : new option 'pickup_menu_limit'Cedor2014-01-091-1/+6
* Drop some useless parentheses around comparisons.Adam Borowski2014-01-101-2/+2
* Remove `pickup_mode` option, introduce `pickup_menu`Chris Oelmueller2013-12-301-4/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-4/+0
* Don't randomly turn runes into mimics (#7831).Neil Moore2013-12-081-2/+6
* Simplify.Neil Moore2013-12-011-1/+0
* Automated brace removal.Adam Borowski2013-11-291-2/+0
* Remove mpr_nocap().Adam Borowski2013-11-291-4/+3
* Reverse the order of arguments in mpr_nojoin().Adam Borowski2013-11-291-2/+2
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-17/+13
* Rename mprnojoin to mpr_nojoinChris Oelmueller2013-11-281-2/+2
* Replace `mprf(s)` with `mpr(s)`Chris Oelmueller2013-11-281-1/+1
* String semanticsChris Oelmueller2013-11-281-12/+11
* Fix an unlinked items bug with corruption and door sealing.blackcustard2013-11-221-0/+4