Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix a throwback to the 8-bit era in "Items here: +++ /// ))". | Adam Borowski | 2010-01-13 | 1 | -2/+3 |
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* | Trim unnecessary #includes. | Adam Borowski | 2010-01-13 | 1 | -2/+0 |
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* | [Mantis 331] Fix inverted chunk-stacking logic that caused missiles of ↵ | Darshan Shaligram | 2010-01-04 | 1 | -3/+5 |
| | | | | different brands to stack (syllogism). | ||||
* | Track all seen weapon/armour base types and their brands, for acq purposes. | Adam Borowski | 2010-01-04 | 1 | -0/+1 |
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* | Let chunks stack, if their age is similar. | Adam Borowski | 2010-01-04 | 1 | -3/+6 |
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* | Branded and positively enchanted missiles are "glowing". (Eronarn) | Jude Brown | 2010-01-03 | 1 | -4/+0 |
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* | Ignore obscured items in the UI | Stefan O'Rear | 2009-12-30 | 1 | -2/+2 |
| | | | | I probably missed a few spots. | ||||
* | Killing a merfolk should not cause it to leap 10 feet into the air and drop ↵ | Stefan O'Rear | 2009-12-30 | 1 | -1/+8 |
| | | | | its gear from a height. | ||||
* | Don't generate splash messages twice | Stefan O'Rear | 2009-12-30 | 1 | -2/+2 |
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* | Allow tiles to destroy only some items. | Stefan O'Rear | 2009-12-30 | 1 | -13/+4 |
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* | Give move/copy_item_to_grid responsibility for hazardous terrain | Stefan O'Rear | 2009-12-29 | 1 | -8/+30 |
| | | | | We now have much less duplication of logic, yay. | ||||
* | Make item_is_mundane a method of item_def. | Vsevolod Kozlov | 2009-12-27 | 1 | -0/+27 |
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* | Replace uses of item_cursed with item_def::cursed. | Vsevolod Kozlov | 2009-12-27 | 1 | -2/+2 |
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* | Make item_is_critical a method of item_def. | Vsevolod Kozlov | 2009-12-27 | 1 | -0/+15 |
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* | Replace static snprintf() with make_sprintf() where the result is ↵ | Adam Borowski | 2009-12-17 | 1 | -10/+5 |
| | | | | | | immediately cast to std::string. | ||||
* | Tidy up bracket placement according to our coding conventions. | Johanna Ploog | 2009-12-10 | 1 | -2/+1 |
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* | Reduce dependency on travel.h | Matthew Cline | 2009-11-29 | 1 | -0/+1 |
| | | | | | | | | Removed inclusion of travel.h from most .h files to reduce the number of .cc files dependant on it. This involved moving the level_pos declaration to externs.h, moving the flood_find template to it's own header file, and moving two typedefs from travel.h to travel_defs.h because typedefs can't be forward declared (argh). | ||||
* | Remove header includes from mon-place.h. | Robert Vollmert | 2009-11-27 | 1 | -0/+1 |
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* | Remove further header-include. env.h now always directly included. | Robert Vollmert | 2009-11-27 | 1 | -0/+1 |
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* | fix slot selection for picked up items | Jesse Luehrs | 2009-11-26 | 1 | -11/+12 |
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* | Don't assign food to 'e' and potions to 'y' unless that's the only slot left. | Adam Borowski | 2009-11-25 | 1 | -7/+17 |
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* | Fix off-by-one error in mapping of rod subtypes to spellbook numbers. | Vsevolod Kozlov | 2009-11-23 | 1 | -1/+1 |
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* | explore_stop: new condition greedy_pickup_thrown | Matthew Cline | 2009-11-22 | 1 | -2/+10 |
| | | | | | | | explore_stop condition greedy_pickup_smart no longer stops for items which were thrown by the player. The new condition greedy_pickup_thrown can be used by those who wish to stop auto-explore when thrown items are auto-pickup'd. | ||||
* | Remove some exclamation marks. | Robert Vollmert | 2009-11-21 | 1 | -1/+1 |
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* | Add formatting fixes. | David Lawrence Ramsey | 2009-11-21 | 1 | -3/+3 |
| | | | | This mostly puts && and || on the proper lines, per the style guide. | ||||
* | Move silenced(pos) to areas.cc. | Robert Vollmert | 2009-11-21 | 1 | -0/+1 |
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* | find_item_type(): recognize Orb of Zot | Matthew Cline | 2009-11-20 | 1 | -1/+1 |
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* | explore_stop: greedy_pickup_smart, pickup_ignore | Matthew Cline | 2009-11-19 | 1 | -4/+219 |
| | | | | | | | | | | | | | | | | | | | * Added the explore_stop option "greedy_pickup_smart", which is like greedy_pickup, but only stops for thrown items and items different than any in your inventory (and for fruit if you worship Fedhas). * Added the option explore_stop_pickup_ignore. Any items matching any of the regexes in the list will *not* cause "explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop auto-explore. * "explore_stop = greedy_pickup" no longer stops when picking up gold. * "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops auto-explore after auto-pickup has happened, rather than right before it happens. * Removed obsolete ES_PICKUP. | ||||
* | Fix apparent inconsistency. | David Lawrence Ramsey | 2009-11-19 | 1 | -1/+1 |
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* | Flatten header dependencies a bit. | Robert Vollmert | 2009-11-17 | 1 | -1/+2 |
| | | | | | | This removes a couple of unnecessary includes from header files. I may have missed adding some tiles includes. | ||||
* | Move tutorial state out of Options. | Robert Vollmert | 2009-11-16 | 1 | -1/+1 |
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* | Convert get_item_glyph to return a glyph struct. | Robert Vollmert | 2009-11-15 | 1 | -5/+4 |
| | | | | Also don't use get_symbol. | ||||
* | Remove #include <conio.h> from all over the place. Convert COLORS to an enum. | Adam Borowski | 2009-11-14 | 1 | -4/+0 |
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* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff. | Jude Brown | 2009-11-12 | 1 | -2/+2 |
| | | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything. | ||||
* | Remove a few obsolete includes. | Robert Vollmert | 2009-11-10 | 1 | -1/+0 |
| | | | | Also add a few previously indirect includes. | ||||
* | Remove some obsolete view.h-includes. | Robert Vollmert | 2009-11-10 | 1 | -1/+0 |
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* | Split shouting and stealth code from view.cc. | Robert Vollmert | 2009-11-10 | 1 | -0/+1 |
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* | CrawlHashTable: free memory on assignment | Matthew Cline | 2009-11-10 | 1 | -3/+0 |
| | | | | | Free a CrawlHashTable's used memory when it's clobbered via being assigned to. | ||||
* | CrawlHashTable: reduce RAM overhead | Matthew Cline | 2009-11-10 | 1 | -0/+3 |
| | | | | | | | The RAM overhead for an unused CrawlHash table has been reduced from 32 to 4 (on 32 bit systems), with an increased overhead of 4 bytes for ones which are used. This leads to a 35% RAM reduction for item_def instances with an unused props field. | ||||
* | Split up debug.cc | Matthew Cline | 2009-11-06 | 1 | -0/+541 |
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* | Rename is_valid_item to item_def::is_valid. | Vsevolod Kozlov | 2009-11-06 | 1 | -35/+35 |
| | | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net> | ||||
* | Split get_symbol from view.cc. | Robert Vollmert | 2009-11-06 | 1 | -0/+1 |
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* | Split up view.cc. | Robert Vollmert | 2009-11-04 | 1 | -0/+1 |
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* | Split game_options from externs.h into options.h. | Robert Vollmert | 2009-11-04 | 1 | -0/+1 |
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* | Auto-update shopping-list when new items seen | Matthew Cline | 2009-10-31 | 1 | -0/+2 |
| | | | | | | Automatically update the shopping list if you see the same item for less cost in another shop, or if you get an item identical to one on the shopping list (currently only applies to jewellery, books and staves). | ||||
* | FR 2839627: notify when player has enough gold | Matthew Cline | 2009-10-29 | 1 | -1/+1 |
| | | | | | | The basics of a wish-list/shopping-list. While in a shop the shopping-list can be modified, and the player is notified as soon as they have enough money to buy things on the shopping-list. | ||||
* | Fix inconsistencies in gold-related messages. | David Lawrence Ramsey | 2009-10-26 | 1 | -6/+6 |
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* | versioning: remove SVN-specific revision data, add Git versioning | Steven Noonan | 2009-10-18 | 1 | -1/+0 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | Naming consistency. | Robert Vollmert | 2009-10-17 | 1 | -4/+4 |
| | | | | | Mostly rename functions from terrain.h that accept features of typ dgn_feature_type from grid_is_* to feat_is_*. | ||||
* | Remove deprecated map glyphs: S, H, Z. | Adam Borowski | 2009-10-14 | 1 | -1/+1 |
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