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path: root/crawl-ref/source/items.h
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* ConstifyNicholas Feinberg2014-07-051-4/+3
* Refactor item pickup codeNicholas Feinberg2014-07-041-1/+3
* Refactor gozag wrath out of move_item_to_player()Nicholas Feinberg2014-07-041-0/+1
* Remove AQ_CARD_GENIE on TAG_MAJOR_VERSION bumpreaverb2014-05-291-0/+2
* Show stationary items in pickup menu (#8611)Neil Moore2014-05-291-2/+1
* Reduce the base chance of applying corrosion, ignore item enchantment for res...Chris Campbell2014-05-281-1/+0
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-1/+3
* Remove player burden and carrying capacitygammafunk2014-05-261-4/+3
* Chance function(void) to function()reaverb2014-05-241-4/+4
* Let Orb run spawns generate in all non-abyss locationsgammafunk2014-03-271-1/+0
* Remove the =k inscriptionChris Campbell2014-02-261-2/+1
* Automatically identify the last unknown item in relevant base types.Sage2014-01-271-0/+2
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Don't randomly turn runes into mimics (#7831).Neil Moore2013-12-081-1/+1
* Purge a small part of monster thrown weapon AI.Adam Borowski2013-09-221-2/+1
* Refactor.Neil Moore2013-09-201-0/+1
* Revert "Track who destroys an item; incur Nemelex penance for deck destruction."Adam Borowski2013-06-151-3/+2
* Always study all manuals in the inventoryPekka Lampila2013-06-061-1/+0
* Track who destroys an item; incur Nemelex penance for deck destruction.Steve Melenchuk2013-05-231-2/+3
* Rework and unify passive acid code, give it (and active acid) to jelly form.Adam Borowski2013-01-071-0/+1
* Make a few functions gone or static.Adam Borowski2012-10-311-1/+0
* Use std namespace.Raphael Langella2012-08-261-8/+7
* Fix infinite loop when starting autoexplore over sacrificiable items.Raphael Langella2012-08-101-0/+1
* Fix xg not recognizing certain unidentified items.Adam Borowski2012-07-311-0/+1
* Eliminate missile enchantments.Adam Borowski2012-05-141-3/+2
* Display (studied) for active manuals, treat as equipped.Neil Moore2012-01-051-0/+1
* Massively speed up reading .des files.Adam Borowski2011-12-101-1/+0
* Simplify.Adam Borowski2011-12-101-1/+1
* Give deep dwarf necromancers Simulacrum (and a kind of Apportation).Adam Borowski2011-12-051-0/+1
* Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-2/+0
* Allow choosing the item type when making a mimic in wizmode.Raphael Langella2011-09-071-0/+1
* Merge all the item mimics into a single monster type.Raphael Langella2011-09-051-1/+2
* Clean up all the old mimic code.Raphael Langella2011-09-051-5/+3
* Item mimics use the new generation algorithm too.Raphael Langella2011-09-051-0/+1
* Cache position of the Orb.Adam Borowski2011-08-251-0/+1
* Fix drop last using a single turn.Raphael Langella2011-08-181-1/+1
* Disambiguate get_item_slot().Adam Borowski2011-08-171-1/+1
* New command: (D)rop last. Drops the last item(s) picked up (ghallberg).Raphael Langella2011-07-021-0/+1
* Goldify runes.Adam Borowski2011-06-171-0/+1
* Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-0/+22
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Don't set cosmetic flags for artefacts; tidy up specialness check.Johanna Ploog2011-02-101-0/+1
* Move partial stack pickup to ;Raphael Langella2011-01-261-0/+1
* Tiles: A single mouseclick is enough to pull up the pickup menu.Johanna Ploog2011-01-191-0/+1
* For single items of quantity > 1 'g' now prompts for an amount.Johanna Ploog2010-12-171-1/+1
* Merge branch 'zotdef-0.6' into zotdef-mastermark2010-11-101-0/+3
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| * Minor code cleanups with multple versions of orb_position()Mark Mackey2010-05-051-2/+1
| * Merge of the original myzotdef branch into the Crawl 0.6Mark Mackey2010-05-051-0/+4
| * Update melding code around item_is_equipped.Robert Vollmert2010-03-171-0/+2
* | Don't destroy items you drop just because you prayed before on an altar.Adam Borowski2010-10-201-1/+1