| Commit message (Collapse) | Author | Age | Files | Lines |
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.cc, moving its contents into the new stepdown.cc and strings.cc.
(The latter also got many donations from libutil.h.)
Down with stuff! Up the new flesh!
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Also #ifdef out a sighting of Priests.
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The perl regexp to do so is:
s&ASSERT\(([^\n]+) >= ([^\n]+)\);\s*ASSERT\(\1 < ([^\n]+)\);&ASSERT_RANGE($1, $2, $3);&sg;
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Convert conjunctive assertions into separate assertions. This ought to be correctness preserving. I ran the stress tests and didn't notice anything unusual. While I have confidence in it, if you are the slightest bit suspicious of this, please roll it back.
Found instances with `ASSERT(\([^(|]*\) && \([^)|]*\))`
Manually inspected each instance.
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Js -> Jr
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A new Nemelex follower background.
Begins under penance from Xom.
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They have I<->ı and İ<->i.
Fortunately, people are quite unlikely to type capital letters in response
to prompts, perhaps save for the stat gain one.
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I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
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Their concept was "transmutation-based stabber" but they don't actually
achieve that at all, mainly just relying on Fulsome Distillation and
Evaporate. Earth Elementalists already have Petrify and Passwall and so
are just as good for Tmut stabbing.
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This is incomplete, partially because of me getting bored, partially because
of doubts about the point of leaving simple addition/etc in parentheses.
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These accumulate but never get removed; no wonder compilation times keep
rising.
The includes.sh script has lots of false negatives (and positives...), and
can't check .h files which cause the biggest slowdown, it'd be nice to run
multidelta on those somehow.
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Besides being non-standard and present only on some platforms, it cannot be
extended to Unicode as some characters expand or contract while being
upper/lowercased.
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This doesn't of course affect TSO ("crusader god"). Rupert is left, but he
doesn't follow Skald rules or theme anyway: berserk while using magic,
haste, etc.
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They hide data due to the actual dump being inaccessible.
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Grouped by category, as suggested on the tavern:
https://crawl.develz.org/tavern/viewtopic.php?p=9905#p9905
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In summary:
Chaos Knights worship Xom.
Priests worship Zin (and Hill Orcs can select Beogh).
Death Knights worship Yredelemnul.
Abyssal Knights worship Lugonu.
(Unchanged: Berserkers worship Trog, Healers worship Elyvilon).
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I did review it manually to find places where they made sense (like some
tables), but for a massive sed job like this there might be places that
I missed.
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This skips version 23 due to CDO's workaround for the incompatibility
in 3f6687c4.
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While TAG_MAJOR_VERSION is at 22, they just can't be picked
anymore.
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Doesn't make sense with the new starting screens.
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We still need another synonym, right? *sighs*
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Adds warper back and moves arcane marksman close to hunter in selection
screen. Changes spell level of exploding ammo to 5. Fixes abbreviation of
Am. Removes scroll of blink from AM starting equipment.
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
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Missile Changes
--
electricity missiles are now an option - they are always destroyed
reaping / dispersal ammo is now always destroyed as it can be created by players
poison ammo can again affect rocks / bullets etc - still no nets. Apparently
this is a contact poison, but mainly it's to close the gap between sling users
and archers.
SKILLS
--
Ranged weapon 3
Dodging 2
Spellcasting 2
Enchantments OR Translocations 3
EQUIPMENT
--
Robe
Ration
Scroll of blink
Some ranged weapon options as Hunter
No melee weapon!
Either book of elemental missiles or warped missiles
The book of Elemental Missiles
Spells Type Level
a - Corona Enchantment 1
b - Swiftness Enchantment/Air 2
c - Repel Missiles Enchantment/Air 2
d - Flame Ammunition Enchantment/Fire 3
e - Frost Ammunition Enchantment/Ice 3
f - Poison Ammunition Enchantment/Poison 4
The book of Warped Missiles
Spells Type Level
a - Apportation Translocation 1
b - Portal Projectile Translocation 2
c - Repel Missiles Enchantment/Air 2
d - Blink Translocation 2
e - Returning Ammunition Enchantment/Translocation 3
f - Warp Ammunition Enchantment/Translocation 5
The book of Devastating Missiles
Spells Type Level
a - Poison Ammunition Enchantment/Poison 4
b - Warp Ammunition Enchantment/Translocation 5
c - Shocking Ammunition Enchantment/Air 5
d - Haste Enchantment 6
e - Deflect Missiles Enchantment/Air 6
f - Exploding Ammunition Enchantment/Fire/Air 7
g - Reaping Ammunition Enchantment/Necromancy 7
Signed-off-by: Stefan O'Rear <stefanor@cox.net>
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The functions in the new ng-restr.cc are "pure": They don't
access global state; data is passed in via the new and
incomplete newgame_def.
Eventually, new_game should be split into something like
newgame_def choose_game();
that doesn't access "you", and
void setup_game(newgame_def);
that sets up the player.
Also get rid of player_size in favour of player::body_size. Rename
player_size_type to size_part_type since it's not really
player-specific (used in actor::body_size). Move parts of
player_genus, player::has_claws, body_size out into species.cc.
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Also move species<->string translation from player.cc to species.cc.
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