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* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...DracoOmega2014-03-111-3/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Indentation fixes.Adam Borowski2013-12-041-9/+9
* More padding fixes for ternary operatorChris Oelmueller2013-08-031-3/+3
* Pad some ternary operators with spaces on the leftChris Oelmueller2013-07-281-3/+3
* Correct other missing #includesSamuel Bronson2013-04-061-1/+3
* Remove the small/large zombie distinction.Adam Borowski2013-03-211-0/+17
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+2
* Use std namespace.Raphael Langella2012-08-261-32/+31
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-1/+1
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-1/+5
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-5/+5
* Fix a crash on manual char dumps.Adam Borowski2012-06-211-0/+3
* Hardcode loading of kills.lua; it's now dump_kill_breakdowns (default off).Adam Borowski2012-06-211-2/+5
* Drop TAG_MAJOR_VERSION == 32 ifdefs.Adam Borowski2012-04-251-3/+0
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-4/+0
* Remove unused special-casing of pghosts and pan lords as -1 in the killtracker.Adam Borowski2012-03-221-36/+33
* Make most of initialized data static.Adam Borowski2011-12-271-1/+1
* Allow querying the kill tracker by monster_info instead of monster.Florian Diebold2011-11-231-0/+53
* No extra large abominations in dumps, please. (kittel)Adam Borowski2011-09-291-6/+0
* Fix glyph truncation on platforms with 16 bit wchar_t.Adam Borowski2011-09-071-2/+2
* Merge all the item mimics into a single monster type.Raphael Langella2011-09-051-4/+0
* Rename MONS_(PANDEMONIUM|HELL)_DEMON to MONS_(PANDEMONIUM|HELL)_LORD.David Lawrence Ramsey2011-06-201-4/+2
* More string width fixes.Adam Borowski2011-04-011-1/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-18/+18
* Move apostrophization functions from kills.cc/h to libutil.cc/h.David Lawrence Ramsey2010-10-091-21/+0
* Fix base names for hell demons.David Lawrence Ramsey2010-10-031-1/+1
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-10/+10
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-2/+2
* Fix the lua kills report for monsters with non-ascii glyphs.Adam Borowski2010-07-301-8/+10
* Convert several functions to use monster_infoLuca Barbieri2010-07-281-1/+4
* Get rid of more longs and all "%ld"s, new gcc + Windows + them = bad mojo.Adam Borowski2010-07-161-16/+16
* s/marshallLong/marshallInt/, since this confusion tends to cause bugs.Adam Borowski2010-06-201-2/+2
* fix struct/class specifier inconsistency for 'class monsters'Steven Noonan2010-03-041-4/+4
* Whitespace fixes.Adam Borowski2010-01-211-1/+1
* Remove libutil.h from AppHdr.h and include explicitly.Robert Vollmert2010-01-201-0/+1
* Don't mark milestones for summoned ghosts or uniques.Jude Brown2009-12-271-2/+7
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-2/+5
* Add formatting fixes.David Lawrence Ramsey2009-11-211-13/+15
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-1/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-2/+0
* Comments and renaming for consistency.Robert Vollmert2009-10-201-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Apply jpeg's patches in [2876380] (automate Xom testing) and [2876688]David Lawrence Ramsey2009-10-111-0/+3
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0