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* Remove stuffNicholas Feinberg2014-07-291-0/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-2/+1
* Shorten branch enums.Adam Borowski2013-11-031-1/+1
* Store the entry level for every branch (rather than just depth).Adam Borowski2013-11-021-1/+1
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* Allow the bot to disable checkpoint saves on newarea shifts.Adam Borowski2013-08-271-0/+1
* Don't make wizmode stealth above 27 special.Adam Borowski2013-06-241-0/+1
* A way for stress tests to disable semi-permanent afflictions.Adam Borowski2013-05-301-0/+1
* Use FixedBitArray instead of large arrays of bools.Adam Borowski2013-04-091-8/+7
* Fix a --test regression wrt repeatedly placing fixed uniques.Adam Borowski2013-04-071-0/+1
* Use std namespace.Raphael Langella2012-08-261-3/+3
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-2/+2
* Ignore tracking SoH existence in --test.Adam Borowski2012-08-021-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-25/+25
* Cut down on transitively including directn.hAdam Borowski2012-06-201-0/+1
* Add mimics to place-population.lua statsRaphael Langella2012-05-131-0/+9
* Change the place name from "Vault:" to "Vaults:".Adam Borowski2012-04-091-1/+1
* Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-4/+3
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| * Axe a number of no longer needed typecasts.Adam Borowski2012-03-221-4/+2
| * A really crude and wrong way to disable confirmations.Adam Borowski2012-03-221-0/+1
* | Use branch depth rather than absolute depth as the authoritative one.Adam Borowski2012-01-031-1/+1
* | Don't explicitely pass absdepth:branch in the dungeon builder.Adam Borowski2012-01-031-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-6/+3
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| * Fix most of data loss of tile information in console games.Adam Borowski2011-12-161-5/+1
| * Disable death and delays during fsim.Adam Borowski2011-12-141-0/+1
| * Disambiguate the LOS_SOLID confusion.Adam Borowski2011-12-111-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-11-191-0/+15
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| * Some quick code stolen from place-population to give EXP stats on a map.Jude Brown2011-11-061-0/+15
* | Split the branch data into read-only and mutable parts.Adam Borowski2011-11-041-1/+1
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-4/+2
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* Rename load() to load_level(), the former is totally ungreppable.Adam Borowski2011-10-111-1/+1
* debug.never_die(x) -> debug.disable("death",x)Adam Borowski2011-07-121-17/+1
* A dlua function debug.disable() to turn off some parts of Crawl.Adam Borowski2011-07-121-0/+30
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Unify string_to_god() and str_to_god().Adam Borowski2010-09-071-2/+2
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Decouple stealth checks from drawing the view window.Adam Borowski2010-06-231-1/+8
* Some debug Lua bindings to make player take stairs.Robert Vollmert2010-06-081-0/+20
* [591] Test case to fail if a monster behind plants jumps back and forth betwe...Darshan Shaligram2010-06-081-0/+14
* Split off tilepick files into tileview.Enne Walker2010-05-301-2/+2
* Split up tiles.h.Enne Walker2010-05-301-0/+3
* Fix debug.check_uniques() error message.Robert Vollmert2010-04-061-1/+1
* Add los_changed() to signal a global LOS changed.Robert Vollmert2010-03-301-2/+2
* Update LOS tests to global los.Robert Vollmert2010-03-221-0/+2
* test/unique.lua: Unique tracking tests.Robert Vollmert2010-03-161-1/+72
* Report parent level in branch entry milestones.Darshan Shaligram2010-02-271-9/+3
* code cleanup: fix #ifdef/#if usage inconsistenciesSteven Noonan2010-02-251-1/+1
* handle_monster_move lua debug wrapper.Robert Vollmert2010-02-131-0/+12