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* Added options to join_the_dots LUA functioninfiniplex2014-08-061-39/+184
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Compress blank lines.Neil Moore2014-07-131-1/+0
* Whitespace fixes.Neil Moore2014-06-201-8/+8
* Add LUA function to find areas around primary vaultinfiniplex2014-06-191-0/+60
* Some experimental changes to layout_rooms.Steve Melenchuk2014-05-121-8/+11
* Added geoelf layout generatorinfiniplex2014-05-121-1/+252
* Add spaces after switch and catch keywords.Neil Moore2013-12-301-2/+2
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Remove radius_iterator(coord, r, c_type, los_base).Adam Borowski2013-11-051-5/+5
* Correct a widespread typo.Adam Borowski2013-07-181-6/+6
* Formatting fixes.Adam Borowski2013-06-251-17/+15
* Added LUA make_round_box functioninfiniplex2013-06-201-0/+208
* Reimplemented LUA dgn_make_box_doors: more optionsinfiniplex2013-06-141-66/+87
* Cosmetic adjustments to numerous layoutsPete Hurst2013-05-241-1/+1
* Move layout_type specs to tags; get primary vault layout_ tags usable.Steve Melenchuk2013-05-141-7/+0
* Formatting fixes.Adam Borowski2013-05-091-47/+47
* Add a check for MMT_VAULT in find_in_areaPete Hurst2013-05-051-1/+4
* Allow specifying layout_chaotic_city material type from LuaPete Hurst2013-05-051-1/+2
* Added dgn-irregular-box, 3 layoutsinfiniplex2013-05-051-2/+27
* Combine connect_adjacent_rooms and connect_adjacent_rooms2Pete Hurst2013-04-301-158/+33
* Converted layout_des door-adding function to C++infiniplex2013-04-301-0/+165
* Added dgn_connect_adjacent_rooms LUA functioninfiniplex2013-04-261-0/+69
* Fix Lua error in layout_honeycomb and make some depth adjustmentsPete Hurst2013-04-231-2/+2
* Translated "pools" layout code to C++infiniplex2013-04-231-0/+466
* Improved draw_circle LUA commandinfiniplex2013-04-081-1/+2
* Don't pass '\0' as char*.Adam Borowski2012-12-191-1/+1
* Fix computation of count in dgn_replace_randomReid Barton2012-12-071-1/+1
* Get rid of several C_SQUARE uses.Adam Borowski2012-11-181-1/+1
* Use std namespace.Raphael Langella2012-08-261-12/+12
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-0/+4
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-5/+5
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-61/+61
* Remove spaces between function identifiers and arguments lists.Adam Borowski2012-06-211-5/+5
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-6/+0
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| * Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-6/+0
* | Use branch depth rather than absolute depth as the authoritative one.Adam Borowski2012-01-031-3/+3
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* Make shops and exits roughly equally distributed in the new bazaar map.Adam Borowski2011-11-191-0/+59
* A new layout type: twisting cavern.Adam Borowski2011-09-101-2/+13
* Fix lua wrapper to delve() passing arguments in a cumbersome way.Adam Borowski2011-08-291-5/+8
* Allow delve() to operate on both grd or map_lines.Adam Borowski2011-08-291-3/+16
* cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-1/+1
* Rename plan_4 to chaotic_city, other layout functions to dgn_build_*_level.Vsevolod Kozlov2011-06-251-5/+5
* Split builder_basic, plan_4, _build_rooms and bigger_room into dgn-layouts.cc.Vsevolod Kozlov2011-06-251-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Choose dungeon layouts by picking a vault with tag "layout".Vsevolod Kozlov2011-03-161-0/+49
* Convert ASSERT(!"foo") to die("foo").Adam Borowski2011-01-111-1/+1
* Simplify dgn.spotty_map by using radius_iterator.Vsevolod Kozlov2011-01-011-20/+4
* Remove dungeon.h #include from files that don't need it.Vsevolod Kozlov2010-12-141-1/+0