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* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-0/+2
| | | | | | | This eliminates the annoying full rebuild that happens when the tiledefs are modified. Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* Massively expand tile functionality in vault definitions.Jude Brown2009-12-091-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | This commit creates a new specifier for vaults: "TILE". Used much in the same way as COLOUR, it can apply any specific tile to a feature. Example syntax is specified in the syntax file, but copied here for clarity: TILE: x = wall_flesh Identical to FTILE and RTILE in syntax, but closer to COLOUR in functionality. Instead of replacing the floor or relevant rock tiles, this can be used to replace the tile used for any specific feature. This can be used in combination with FTILE and RTILE to change the appearance of features. It can only be used with previously specified tiles, however. Like COLOUR and FTILE, this should be used sparingly and to good effect. Please, feel free to update vaults to use this! We want to ensure that tiles players get the same experience as ASCII players do. This is only the first stage in a push for greater flexibiltiy through tiles, but hopefully it'll have a good impact.
* Adding missing includes for tiles compilation.Enne Walker2009-11-171-0/+3
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* Move more macros and functions to cluautil.cc.Robert Vollmert2009-10-211-1/+1
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* cosmetic: strip trailing whitespaceSteven Noonan2009-10-201-11/+11
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* Move clua crawl_lib from clua to l_crawl.cc.Robert Vollmert2009-10-201-1/+1
| | | | To avoid name clashes, rename dlua libs from *_lib to *_dlib.
* Add l_dgntil.cc which was missing in the last commit.Robert Vollmert2009-10-201-0/+159